On Thu, 22 Sep 2011 21:04:10 -0700, Don Quixote de la Mancha said:

>That just has to be a bug.  Exceeding the available memory of the
>garbage collector should not crash, instead your allocations should
>fail.
>
> Failing allocations should be handled by some kind of error recovery
>code.  Unfortunately Objective-C provides the "convenience" that it's
>Totally Cool to send a message to nil.  The problem is that the
>message you sent to an object whose allocation failed might have been
>a message that really, really needed to be received.  Having random
>object instantiations failing while continuing to run your app while
>messaging nil hither and yon makes for a really flaky app.
>
>It might not be a bug in your code though.  Perhaps you've found a bug
>in OS X' allocator.  If that's the case and you can prove it, file a
>report at http://bugreport.apple.com/
>
>Try testing your app with GuardMalloc and the other memory tests.
>
>Add assert calls at all of the entry points of functions or methods
>that expect valid pointers.  If such code gets a pointer and does not
>explicitly test whether it is nil, then add an assert.  Any functions
>or methods that return pointers that must be valid should have asserts
>added just before their return statement.

Thanks for all your comments Don Quixote.

>The valgrind memory debugger now works on Mac OS X, but it is a new
>port so it may not be up to the quality that you need for debugging
>your code.  Give it a try anyway:

FYI, valgrind does not support Obj-C GC:

<http://bugs.kde.org/show_bug.cgi?id=208215>

--
____________________________________________________________
Sean McBride, B. Eng                 s...@rogue-research.com
Rogue Research                        www.rogue-research.com
Mac Software Developer              Montréal, Québec, Canada


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