Hi folks, I seem to recall that with GC, one is limited to some amount of 'collectable' memory, but I can no longer find what that limit is. IIRC, it's like 30 GB?
My 64 bit-only, GC-only app is crashing when I use "lots" of memory. I can repro in a test app with this pseudo code: - IBAction method for an NSButton: - create 10 MB NSMutableData - loop 20 times - use mutableCopy on the NSData In a retain-release app, I can click this button many times, exhaust physical RAM, thrash, and get Activity Monitor's 'virtual memory' column up to at least 12 GB. No crash. In a GC app, it crashes every time Activity Monitor shows around 4 GB usage: #0 0x7fff81cfc4fe in -[NSConcreteMutableData initWithBytes:length:copy:freeWhenDone:bytesAreVM:] #1 0x7fff81cfc454 in -[NSData(NSData) initWithData:] #2 0x10000174c in -[TestAppDelegate handleButton:] ... Surely this should not be so? Thanks for any suggestions, -- ____________________________________________________________ Sean McBride, B. Eng s...@rogue-research.com Rogue Research www.rogue-research.com Mac Software Developer Montréal, Québec, Canada _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com