On 11/9/09 10:50 AM, Jens Alfke said: >I ran into this too. A decent workaround is to preload the sound: >create an NSSound object for the audio file you want to play, set its >volume to zero, then play it. After that it's "warmed up" and will >play instantly.
I just tried this, and it seems to work well. One catch is that 'play' is asynchronous, so you have to restore the volume to non-0 in the sound:didFinishPlaying: delegate callback. Altogether quite annoying. And this won't help fix the same problem with NSBeep. >(Actually not entirely instantly on laptops, which will turn off the >audio hardware when it hasn't been used in a few minutes, to save >battery power. Turning it back on delays the sound a fraction of a >second and creates a slight 'pop'.) Ugh. -- ____________________________________________________________ Sean McBride, B. Eng s...@rogue-research.com Rogue Research www.rogue-research.com Mac Software Developer Montréal, Québec, Canada _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com