> On May 8, 2020, at 12:19 PM, Jens Alfke via Cocoa-dev > <cocoa-dev@lists.apple.com> wrote: > > > >> On May 8, 2020, at 9:53 AM, Gabriel Zachmann via Cocoa-dev >> <cocoa-dev@lists.apple.com> wrote: >> >> So, I was thinking, maybe it helps to load the next image concurrently, >> while the current one is still being displayed. > > Sure. Just be aware that if you're using NSImage, simply loading an NSImage > does not rasterize it; the class tries to be 'lazy' about doing work. So your > background task should explicitly render it, e.g. into an NSBitmapImageRep. > >> I also read about the GCD's dispatch queues, but it seems to me that this >> would not be the suitable approach since I always only have one task running >> concurrently to the main thread. > > Why not? Dispatch queues are always available. (The main thread is simply a > special queue.) You can run the background task by creating a single dispatch > queue and then using dispatch_async to call a block that does the work. The > end of the block would call dispatch_async back to the main queue and pass > the image as a parameter. I second the use of GCD. Its also considerably simpler than NSThread, NSOperationQueue/NSOperation et al. This is the kind of operation that GCD was invented for.
—Rob _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com