iOS or MacOS? > On May 8, 2020, at 11:53 AM, Gabriel Zachmann via Cocoa-dev > <cocoa-dev@lists.apple.com> wrote: > > I have kind of a slide-show app. > > Sometimes, when it switches from one image to the next, there is a noticeable > lag when the file size of the next image is very big, say, 50 MB or more. > Sometimes, it seems that loading the image takes 1-2 seconds. > > So, I was thinking, maybe it helps to load the next image concurrently, while > the current one is still being displayed. > > My question is: should I spawn a thread (using NSThreads' > detachNewThreadSelector), load the image in that thread, then exit the > thread? (no run loop) > > Or should I use NSObject's performSelectorInBackground ? > > I also read about the GCD's dispatch queues, but it seems to me that this > would not be the suitable approach since I always only have one task running > concurrently to the main thread. > > What do you think? > > Best regards, Gabriel > > _______________________________________________ > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > Please do not post admin requests or moderator comments to the list. > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/cocoa-dev/zav%40mac.com > > This email sent to z...@mac.com
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