I have kind of a slide-show app.

Sometimes, when it switches from one image to the next, there is a noticeable 
lag when the file size of the next image is very big, say, 50 MB or more.
Sometimes, it seems that loading the image takes 1-2 seconds.

So, I was thinking, maybe it helps to load the next image concurrently, while 
the current one is still being displayed.

My question is: should I spawn a thread (using NSThreads' 
detachNewThreadSelector), load the image in that thread, then exit the thread? 
(no run loop)

Or should I use NSObject's performSelectorInBackground ?

I also read about the GCD's dispatch queues, but it seems to me that this would 
not be the suitable approach since I always only have one task running 
concurrently to the main thread.

What do you think?

Best regards, Gabriel

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