I have kind of a slide-show app. Sometimes, when it switches from one image to the next, there is a noticeable lag when the file size of the next image is very big, say, 50 MB or more. Sometimes, it seems that loading the image takes 1-2 seconds.
So, I was thinking, maybe it helps to load the next image concurrently, while the current one is still being displayed. My question is: should I spawn a thread (using NSThreads' detachNewThreadSelector), load the image in that thread, then exit the thread? (no run loop) Or should I use NSObject's performSelectorInBackground ? I also read about the GCD's dispatch queues, but it seems to me that this would not be the suitable approach since I always only have one task running concurrently to the main thread. What do you think? Best regards, Gabriel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com