Unfortunately, same problem:

Unable to read file for extraction: gdx.dll
  [Thrown class com.badlogic.gdx.utils.GdxRuntimeException]

I feel like there should be a target/native folder, but it's not there.

On Wednesday, 29 May 2013 03:48:33 UTC-4, Stephen Kockentiedt wrote:
>
> It should works like this:
>
> (defproject libgdxtest "0.1.0-SNAPSHOT"
>   :description "FIXME: write description"
>   :url "http://example.com/FIXME";
>   :license {:name "Eclipse Public License"
>             :url "http://www.eclipse.org/legal/epl-v10.html"}
>   :repositories [["libgdx" "
> http://libgdx.badlogicgames.com/nightlies/maven/";]]
>   :dependencies [[org.clojure/clojure "1.4.0"]
>                          [com.badlogic.gdx/gdx "0.9.9"]
>                          [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"]])
>
> In my first answer, I forgot to mention that you have to add the 
> repository.
>
> On Wednesday, May 29, 2013 9:39:10 AM UTC+2, JvJ wrote:
>>
>> Hey man.  Do you have any advice on how to deal with native dependencies 
>> in this case?
>>
>> I have the following project.clj, but the dlls aren't getting copied.
>>
>> (defproject libgdxtest "0.1.0-SNAPSHOT"
>>   :description "FIXME: write description"
>>   :url "http://example.com/FIXME";
>>   :license {:name "Eclipse Public License"
>>             :url "http://www.eclipse.org/legal/epl-v10.html"}
>>   :repositories [
>>                  ]
>>   :native-dependencies [[com.badlogic.gdx/gdx-backend-lwjgl-natives 
>> "0.9.9"]
>>                         [com.badlogic.gdx/gdx-backend-jglfw-natives 
>> "0.9.9"]
>>                         [com.badlogic.gdx/gdx-natives "0.9.9"]]
>>   :dependencies [[org.clojure/clojure "1.4.0"]
>>                  [com.badlogic.gdx/gdx "0.9.9"]
>>                  [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"]
>>                  [com.badlogic.gdx/gdx-backend-lwjgl-natives "0.9.9"]
>>                  [com.badlogic.gdx/gdx-backend-jglfw-natives "0.9.9"]
>>                  [com.badlogic.gdx/gdx-natives "0.9.9"]
>>                  ])
>>
>> On Monday, 27 May 2013 06:40:05 UTC-4, Stephen Kockentiedt wrote:
>>>
>>> You just have to include the following item under :dependencies in your 
>>> project.clj:
>>>
>>> [com.badlogic.gdx/gdx "0.9.9-SNAPSHOT"]
>>> [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9-SNAPSHOT"]
>>>
>>> If you want to use another backend, you have to change the second entry 
>>> accordingly. The following code is the main namespace for a game prototype 
>>> of mine. Maybe, it can help you a little.
>>>
>>> (ns unfinished-game.core
>>>   (:gen-class)
>>>   (:require [clojure.java.io :as io]
>>>             [unfinished-game.input :as input]
>>>             [unfinished-game.logic :as logic]
>>>             [unfinished-game.util.geometry :refer (vec2d)])
>>>   (:import (com.badlogic.gdx ApplicationAdapter Gdx InputAdapter)
>>>      (com.badlogic.gdx.graphics GL10 Mesh OrthographicCamera Texture)
>>>            (com.badlogic.gdx.graphics.g2d SpriteBatch)
>>>            (com.badlogic.gdx.backends.lwjgl LwjglApplication)))
>>>
>>> (def images {})
>>>
>>> (defn draw! [^SpriteBatch batch {:keys [type image position anchor]}]
>>>   (let [image-object ^Texture (images image)
>>>         x (float (- (:x position) (* (.getWidth image-object) (case (:x 
>>> anchor)
>>>                                                                 :center 
>>> 0.5
>>>                                                                 :right 1
>>>                                                                 0))))
>>>         y (float (- (:y position) (* (.getHeight image-object) (case (:y 
>>> anchor)
>>>                                                                  :bottom 
>>> 0
>>>                                                                  :center 
>>> 0.5
>>>                                                                  1))))]
>>>     (cond (= type :image) (.draw batch image-object x y))))
>>>
>>> (def image-names #{"player"
>>>                    "block1"
>>>                    "cross"
>>>                    "MetalBlock"})
>>>
>>> (def game-state (atom {}))
>>>
>>> (defn app-adapter []
>>>   (let [batch (atom nil)
>>>         keys-down (atom #{})]
>>>     (proxy [ApplicationAdapter] []
>>>       (create []
>>>         (println "Init.")
>>>         (doseq [image-name image-names]
>>>           (def images
>>>             (conj images
>>>                   [(keyword image-name)
>>>                    (Texture.
>>>                      (.internal Gdx/files (str "images/" image-name 
>>> ".png")))])))
>>>         (reset! game-state (logic/initial-game-state))
>>>         (reset! batch (SpriteBatch.))
>>>         (.setInputProcessor Gdx/input
>>>                             (proxy [InputAdapter] []
>>>                               (keyDown [keycode]
>>>                                 (when-let [key-keyword 
>>> (input/libgdx-key-map keycode)]
>>>                                   (swap! keys-down #(conj % 
>>> key-keyword)))
>>>                                 true)
>>>                               (keyUp [keycode]
>>>                                 (when-let [key-keyword 
>>> (input/libgdx-key-map keycode)]
>>>                                   (swap! keys-down #(disj % 
>>> key-keyword)))
>>>                                 true))))
>>>       (render []
>>>         (let [canvas-dims (vec2d (.getWidth Gdx/graphics) (.getHeight 
>>> Gdx/graphics))
>>>               delta-in-s (.getDeltaTime Gdx/graphics)]
>>>           (swap! game-state logic/advance-game-state canvas-dims 
>>> @keys-down delta-in-s))
>>>         (let [things-to-draw (logic/rendering-commands
>>>                                @game-state)]
>>>           (.glClear (Gdx/gl) GL10/GL_COLOR_BUFFER_BIT)
>>>           (.enableBlending @batch)
>>>           (.begin @batch)
>>>           (doseq [thing-to-draw things-to-draw]
>>>             (draw! @batch thing-to-draw))
>>>           (.end @batch))))))
>>>
>>> (defn App []
>>>   (LwjglApplication. (app-adapter) "Unfinished Game" 800 600 false))
>>>
>>> (defn -main
>>>   [& args]
>>>   (App))
>>>
>>> Greetings
>>> Stephen
>>>
>>>
>>> On Sunday, May 26, 2013 4:02:07 AM UTC+2, JvJ wrote:
>>>>
>>>> I am more or less terrible at Maven, but I'm OK with Leiningen.  Given 
>>>> that I have some information about a Maven repository (
>>>> https://code.google.com/p/libgdx/wiki/MavenProjectSetup#Maven_Archetype), 
>>>> how do I use it with Leiningen?
>>>>
>>>> Thanks
>>>>
>>>

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