It should works like this:

(defproject libgdxtest "0.1.0-SNAPSHOT"
  :description "FIXME: write description"
  :url "http://example.com/FIXME";
  :license {:name "Eclipse Public License"
            :url "http://www.eclipse.org/legal/epl-v10.html"}
  :repositories [["libgdx" 
"http://libgdx.badlogicgames.com/nightlies/maven/";]]
  :dependencies [[org.clojure/clojure "1.4.0"]
                         [com.badlogic.gdx/gdx "0.9.9"]
                         [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"]])

In my first answer, I forgot to mention that you have to add the repository.

On Wednesday, May 29, 2013 9:39:10 AM UTC+2, JvJ wrote:
>
> Hey man.  Do you have any advice on how to deal with native dependencies 
> in this case?
>
> I have the following project.clj, but the dlls aren't getting copied.
>
> (defproject libgdxtest "0.1.0-SNAPSHOT"
>   :description "FIXME: write description"
>   :url "http://example.com/FIXME";
>   :license {:name "Eclipse Public License"
>             :url "http://www.eclipse.org/legal/epl-v10.html"}
>   :repositories [
>                  ]
>   :native-dependencies [[com.badlogic.gdx/gdx-backend-lwjgl-natives 
> "0.9.9"]
>                         [com.badlogic.gdx/gdx-backend-jglfw-natives 
> "0.9.9"]
>                         [com.badlogic.gdx/gdx-natives "0.9.9"]]
>   :dependencies [[org.clojure/clojure "1.4.0"]
>                  [com.badlogic.gdx/gdx "0.9.9"]
>                  [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"]
>                  [com.badlogic.gdx/gdx-backend-lwjgl-natives "0.9.9"]
>                  [com.badlogic.gdx/gdx-backend-jglfw-natives "0.9.9"]
>                  [com.badlogic.gdx/gdx-natives "0.9.9"]
>                  ])
>
> On Monday, 27 May 2013 06:40:05 UTC-4, Stephen Kockentiedt wrote:
>>
>> You just have to include the following item under :dependencies in your 
>> project.clj:
>>
>> [com.badlogic.gdx/gdx "0.9.9-SNAPSHOT"]
>> [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9-SNAPSHOT"]
>>
>> If you want to use another backend, you have to change the second entry 
>> accordingly. The following code is the main namespace for a game prototype 
>> of mine. Maybe, it can help you a little.
>>
>> (ns unfinished-game.core
>>   (:gen-class)
>>   (:require [clojure.java.io :as io]
>>             [unfinished-game.input :as input]
>>             [unfinished-game.logic :as logic]
>>             [unfinished-game.util.geometry :refer (vec2d)])
>>   (:import (com.badlogic.gdx ApplicationAdapter Gdx InputAdapter)
>>      (com.badlogic.gdx.graphics GL10 Mesh OrthographicCamera Texture)
>>            (com.badlogic.gdx.graphics.g2d SpriteBatch)
>>            (com.badlogic.gdx.backends.lwjgl LwjglApplication)))
>>
>> (def images {})
>>
>> (defn draw! [^SpriteBatch batch {:keys [type image position anchor]}]
>>   (let [image-object ^Texture (images image)
>>         x (float (- (:x position) (* (.getWidth image-object) (case (:x 
>> anchor)
>>                                                                 :center 
>> 0.5
>>                                                                 :right 1
>>                                                                 0))))
>>         y (float (- (:y position) (* (.getHeight image-object) (case (:y 
>> anchor)
>>                                                                  :bottom 0
>>                                                                  :center 
>> 0.5
>>                                                                  1))))]
>>     (cond (= type :image) (.draw batch image-object x y))))
>>
>> (def image-names #{"player"
>>                    "block1"
>>                    "cross"
>>                    "MetalBlock"})
>>
>> (def game-state (atom {}))
>>
>> (defn app-adapter []
>>   (let [batch (atom nil)
>>         keys-down (atom #{})]
>>     (proxy [ApplicationAdapter] []
>>       (create []
>>         (println "Init.")
>>         (doseq [image-name image-names]
>>           (def images
>>             (conj images
>>                   [(keyword image-name)
>>                    (Texture.
>>                      (.internal Gdx/files (str "images/" image-name 
>> ".png")))])))
>>         (reset! game-state (logic/initial-game-state))
>>         (reset! batch (SpriteBatch.))
>>         (.setInputProcessor Gdx/input
>>                             (proxy [InputAdapter] []
>>                               (keyDown [keycode]
>>                                 (when-let [key-keyword 
>> (input/libgdx-key-map keycode)]
>>                                   (swap! keys-down #(conj % key-keyword)))
>>                                 true)
>>                               (keyUp [keycode]
>>                                 (when-let [key-keyword 
>> (input/libgdx-key-map keycode)]
>>                                   (swap! keys-down #(disj % key-keyword)))
>>                                 true))))
>>       (render []
>>         (let [canvas-dims (vec2d (.getWidth Gdx/graphics) (.getHeight 
>> Gdx/graphics))
>>               delta-in-s (.getDeltaTime Gdx/graphics)]
>>           (swap! game-state logic/advance-game-state canvas-dims 
>> @keys-down delta-in-s))
>>         (let [things-to-draw (logic/rendering-commands
>>                                @game-state)]
>>           (.glClear (Gdx/gl) GL10/GL_COLOR_BUFFER_BIT)
>>           (.enableBlending @batch)
>>           (.begin @batch)
>>           (doseq [thing-to-draw things-to-draw]
>>             (draw! @batch thing-to-draw))
>>           (.end @batch))))))
>>
>> (defn App []
>>   (LwjglApplication. (app-adapter) "Unfinished Game" 800 600 false))
>>
>> (defn -main
>>   [& args]
>>   (App))
>>
>> Greetings
>> Stephen
>>
>>
>> On Sunday, May 26, 2013 4:02:07 AM UTC+2, JvJ wrote:
>>>
>>> I am more or less terrible at Maven, but I'm OK with Leiningen.  Given 
>>> that I have some information about a Maven repository (
>>> https://code.google.com/p/libgdx/wiki/MavenProjectSetup#Maven_Archetype), 
>>> how do I use it with Leiningen?
>>>
>>> Thanks
>>>
>>

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