It should works like this: (defproject libgdxtest "0.1.0-SNAPSHOT" :description "FIXME: write description" :url "http://example.com/FIXME" :license {:name "Eclipse Public License" :url "http://www.eclipse.org/legal/epl-v10.html"} :repositories [["libgdx" "http://libgdx.badlogicgames.com/nightlies/maven/"]] :dependencies [[org.clojure/clojure "1.4.0"] [com.badlogic.gdx/gdx "0.9.9"] [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"]])
In my first answer, I forgot to mention that you have to add the repository. On Wednesday, May 29, 2013 9:39:10 AM UTC+2, JvJ wrote: > > Hey man. Do you have any advice on how to deal with native dependencies > in this case? > > I have the following project.clj, but the dlls aren't getting copied. > > (defproject libgdxtest "0.1.0-SNAPSHOT" > :description "FIXME: write description" > :url "http://example.com/FIXME" > :license {:name "Eclipse Public License" > :url "http://www.eclipse.org/legal/epl-v10.html"} > :repositories [ > ] > :native-dependencies [[com.badlogic.gdx/gdx-backend-lwjgl-natives > "0.9.9"] > [com.badlogic.gdx/gdx-backend-jglfw-natives > "0.9.9"] > [com.badlogic.gdx/gdx-natives "0.9.9"]] > :dependencies [[org.clojure/clojure "1.4.0"] > [com.badlogic.gdx/gdx "0.9.9"] > [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"] > [com.badlogic.gdx/gdx-backend-lwjgl-natives "0.9.9"] > [com.badlogic.gdx/gdx-backend-jglfw-natives "0.9.9"] > [com.badlogic.gdx/gdx-natives "0.9.9"] > ]) > > On Monday, 27 May 2013 06:40:05 UTC-4, Stephen Kockentiedt wrote: >> >> You just have to include the following item under :dependencies in your >> project.clj: >> >> [com.badlogic.gdx/gdx "0.9.9-SNAPSHOT"] >> [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9-SNAPSHOT"] >> >> If you want to use another backend, you have to change the second entry >> accordingly. The following code is the main namespace for a game prototype >> of mine. Maybe, it can help you a little. >> >> (ns unfinished-game.core >> (:gen-class) >> (:require [clojure.java.io :as io] >> [unfinished-game.input :as input] >> [unfinished-game.logic :as logic] >> [unfinished-game.util.geometry :refer (vec2d)]) >> (:import (com.badlogic.gdx ApplicationAdapter Gdx InputAdapter) >> (com.badlogic.gdx.graphics GL10 Mesh OrthographicCamera Texture) >> (com.badlogic.gdx.graphics.g2d SpriteBatch) >> (com.badlogic.gdx.backends.lwjgl LwjglApplication))) >> >> (def images {}) >> >> (defn draw! [^SpriteBatch batch {:keys [type image position anchor]}] >> (let [image-object ^Texture (images image) >> x (float (- (:x position) (* (.getWidth image-object) (case (:x >> anchor) >> :center >> 0.5 >> :right 1 >> 0)))) >> y (float (- (:y position) (* (.getHeight image-object) (case (:y >> anchor) >> :bottom 0 >> :center >> 0.5 >> 1))))] >> (cond (= type :image) (.draw batch image-object x y)))) >> >> (def image-names #{"player" >> "block1" >> "cross" >> "MetalBlock"}) >> >> (def game-state (atom {})) >> >> (defn app-adapter [] >> (let [batch (atom nil) >> keys-down (atom #{})] >> (proxy [ApplicationAdapter] [] >> (create [] >> (println "Init.") >> (doseq [image-name image-names] >> (def images >> (conj images >> [(keyword image-name) >> (Texture. >> (.internal Gdx/files (str "images/" image-name >> ".png")))]))) >> (reset! game-state (logic/initial-game-state)) >> (reset! batch (SpriteBatch.)) >> (.setInputProcessor Gdx/input >> (proxy [InputAdapter] [] >> (keyDown [keycode] >> (when-let [key-keyword >> (input/libgdx-key-map keycode)] >> (swap! keys-down #(conj % key-keyword))) >> true) >> (keyUp [keycode] >> (when-let [key-keyword >> (input/libgdx-key-map keycode)] >> (swap! keys-down #(disj % key-keyword))) >> true)))) >> (render [] >> (let [canvas-dims (vec2d (.getWidth Gdx/graphics) (.getHeight >> Gdx/graphics)) >> delta-in-s (.getDeltaTime Gdx/graphics)] >> (swap! game-state logic/advance-game-state canvas-dims >> @keys-down delta-in-s)) >> (let [things-to-draw (logic/rendering-commands >> @game-state)] >> (.glClear (Gdx/gl) GL10/GL_COLOR_BUFFER_BIT) >> (.enableBlending @batch) >> (.begin @batch) >> (doseq [thing-to-draw things-to-draw] >> (draw! @batch thing-to-draw)) >> (.end @batch)))))) >> >> (defn App [] >> (LwjglApplication. (app-adapter) "Unfinished Game" 800 600 false)) >> >> (defn -main >> [& args] >> (App)) >> >> Greetings >> Stephen >> >> >> On Sunday, May 26, 2013 4:02:07 AM UTC+2, JvJ wrote: >>> >>> I am more or less terrible at Maven, but I'm OK with Leiningen. Given >>> that I have some information about a Maven repository ( >>> https://code.google.com/p/libgdx/wiki/MavenProjectSetup#Maven_Archetype), >>> how do I use it with Leiningen? >>> >>> Thanks >>> >> -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.