Hey man. Do you have any advice on how to deal with native dependencies in this case?
I have the following project.clj, but the dlls aren't getting copied. (defproject libgdxtest "0.1.0-SNAPSHOT" :description "FIXME: write description" :url "http://example.com/FIXME" :license {:name "Eclipse Public License" :url "http://www.eclipse.org/legal/epl-v10.html"} :repositories [ ] :native-dependencies [[com.badlogic.gdx/gdx-backend-lwjgl-natives "0.9.9"] [com.badlogic.gdx/gdx-backend-jglfw-natives "0.9.9"] [com.badlogic.gdx/gdx-natives "0.9.9"]] :dependencies [[org.clojure/clojure "1.4.0"] [com.badlogic.gdx/gdx "0.9.9"] [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9"] [com.badlogic.gdx/gdx-backend-lwjgl-natives "0.9.9"] [com.badlogic.gdx/gdx-backend-jglfw-natives "0.9.9"] [com.badlogic.gdx/gdx-natives "0.9.9"] ]) On Monday, 27 May 2013 06:40:05 UTC-4, Stephen Kockentiedt wrote: > > You just have to include the following item under :dependencies in your > project.clj: > > [com.badlogic.gdx/gdx "0.9.9-SNAPSHOT"] > [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9-SNAPSHOT"] > > If you want to use another backend, you have to change the second entry > accordingly. The following code is the main namespace for a game prototype > of mine. Maybe, it can help you a little. > > (ns unfinished-game.core > (:gen-class) > (:require [clojure.java.io :as io] > [unfinished-game.input :as input] > [unfinished-game.logic :as logic] > [unfinished-game.util.geometry :refer (vec2d)]) > (:import (com.badlogic.gdx ApplicationAdapter Gdx InputAdapter) > (com.badlogic.gdx.graphics GL10 Mesh OrthographicCamera Texture) > (com.badlogic.gdx.graphics.g2d SpriteBatch) > (com.badlogic.gdx.backends.lwjgl LwjglApplication))) > > (def images {}) > > (defn draw! [^SpriteBatch batch {:keys [type image position anchor]}] > (let [image-object ^Texture (images image) > x (float (- (:x position) (* (.getWidth image-object) (case (:x > anchor) > :center 0.5 > :right 1 > 0)))) > y (float (- (:y position) (* (.getHeight image-object) (case (:y > anchor) > :bottom 0 > :center > 0.5 > 1))))] > (cond (= type :image) (.draw batch image-object x y)))) > > (def image-names #{"player" > "block1" > "cross" > "MetalBlock"}) > > (def game-state (atom {})) > > (defn app-adapter [] > (let [batch (atom nil) > keys-down (atom #{})] > (proxy [ApplicationAdapter] [] > (create [] > (println "Init.") > (doseq [image-name image-names] > (def images > (conj images > [(keyword image-name) > (Texture. > (.internal Gdx/files (str "images/" image-name > ".png")))]))) > (reset! game-state (logic/initial-game-state)) > (reset! batch (SpriteBatch.)) > (.setInputProcessor Gdx/input > (proxy [InputAdapter] [] > (keyDown [keycode] > (when-let [key-keyword > (input/libgdx-key-map keycode)] > (swap! keys-down #(conj % key-keyword))) > true) > (keyUp [keycode] > (when-let [key-keyword > (input/libgdx-key-map keycode)] > (swap! keys-down #(disj % key-keyword))) > true)))) > (render [] > (let [canvas-dims (vec2d (.getWidth Gdx/graphics) (.getHeight > Gdx/graphics)) > delta-in-s (.getDeltaTime Gdx/graphics)] > (swap! game-state logic/advance-game-state canvas-dims > @keys-down delta-in-s)) > (let [things-to-draw (logic/rendering-commands > @game-state)] > (.glClear (Gdx/gl) GL10/GL_COLOR_BUFFER_BIT) > (.enableBlending @batch) > (.begin @batch) > (doseq [thing-to-draw things-to-draw] > (draw! @batch thing-to-draw)) > (.end @batch)))))) > > (defn App [] > (LwjglApplication. (app-adapter) "Unfinished Game" 800 600 false)) > > (defn -main > [& args] > (App)) > > Greetings > Stephen > > > On Sunday, May 26, 2013 4:02:07 AM UTC+2, JvJ wrote: >> >> I am more or less terrible at Maven, but I'm OK with Leiningen. Given >> that I have some information about a Maven repository ( >> https://code.google.com/p/libgdx/wiki/MavenProjectSetup#Maven_Archetype), >> how do I use it with Leiningen? >> >> Thanks >> > -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.