You just have to include the following item under :dependencies in your project.clj:
[com.badlogic.gdx/gdx "0.9.9-SNAPSHOT"] [com.badlogic.gdx/gdx-backend-lwjgl "0.9.9-SNAPSHOT"] If you want to use another backend, you have to change the second entry accordingly. The following code is the main namespace for a game prototype of mine. Maybe, it can help you a little. (ns unfinished-game.core (:gen-class) (:require [clojure.java.io :as io] [unfinished-game.input :as input] [unfinished-game.logic :as logic] [unfinished-game.util.geometry :refer (vec2d)]) (:import (com.badlogic.gdx ApplicationAdapter Gdx InputAdapter) (com.badlogic.gdx.graphics GL10 Mesh OrthographicCamera Texture) (com.badlogic.gdx.graphics.g2d SpriteBatch) (com.badlogic.gdx.backends.lwjgl LwjglApplication))) (def images {}) (defn draw! [^SpriteBatch batch {:keys [type image position anchor]}] (let [image-object ^Texture (images image) x (float (- (:x position) (* (.getWidth image-object) (case (:x anchor) :center 0.5 :right 1 0)))) y (float (- (:y position) (* (.getHeight image-object) (case (:y anchor) :bottom 0 :center 0.5 1))))] (cond (= type :image) (.draw batch image-object x y)))) (def image-names #{"player" "block1" "cross" "MetalBlock"}) (def game-state (atom {})) (defn app-adapter [] (let [batch (atom nil) keys-down (atom #{})] (proxy [ApplicationAdapter] [] (create [] (println "Init.") (doseq [image-name image-names] (def images (conj images [(keyword image-name) (Texture. (.internal Gdx/files (str "images/" image-name ".png")))]))) (reset! game-state (logic/initial-game-state)) (reset! batch (SpriteBatch.)) (.setInputProcessor Gdx/input (proxy [InputAdapter] [] (keyDown [keycode] (when-let [key-keyword (input/libgdx-key-map keycode)] (swap! keys-down #(conj % key-keyword))) true) (keyUp [keycode] (when-let [key-keyword (input/libgdx-key-map keycode)] (swap! keys-down #(disj % key-keyword))) true)))) (render [] (let [canvas-dims (vec2d (.getWidth Gdx/graphics) (.getHeight Gdx/graphics)) delta-in-s (.getDeltaTime Gdx/graphics)] (swap! game-state logic/advance-game-state canvas-dims @keys-down delta-in-s)) (let [things-to-draw (logic/rendering-commands @game-state)] (.glClear (Gdx/gl) GL10/GL_COLOR_BUFFER_BIT) (.enableBlending @batch) (.begin @batch) (doseq [thing-to-draw things-to-draw] (draw! @batch thing-to-draw)) (.end @batch)))))) (defn App [] (LwjglApplication. (app-adapter) "Unfinished Game" 800 600 false)) (defn -main [& args] (App)) Greetings Stephen On Sunday, May 26, 2013 4:02:07 AM UTC+2, JvJ wrote: > > I am more or less terrible at Maven, but I'm OK with Leiningen. Given > that I have some information about a Maven repository ( > https://code.google.com/p/libgdx/wiki/MavenProjectSetup#Maven_Archetype), > how do I use it with Leiningen? > > Thanks > -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.