The combination of CES and LibGDX seems intriguing. I think I'd like to go with that.
Stephen, how would you feel about me extending/using your library for the contest? Technically, it's not against the rules, but I still wouldn't feel right if I didn't ask for permission. On Saturday, 25 May 2013 01:04:29 UTC-4, Mikera wrote: > > You might want to consider LibGDX: > > https://code.google.com/p/libgdx/ > > Looks pretty flexible, can do HTML5 games with WebGL as well as Android, > iOS and desktop. It's also Java based so should be pretty easy to use from > Clojure. > > On Friday, 24 May 2013 17:22:20 UTC+8, JvJ wrote: >> >> I'm thinking of making a game in Clojure for this competition: >> http://lispinsummerprojects.org/. >> >> However, I'm not sure if the best way to go is HTML5 with ClojureScript >> or a Java applet.... >> >> More specifically, I'd like to do HTML5, but am unsure of the current >> capabilities of ClojureScript. >> >> Any advice would be appreciated. >> > -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.