Thanks Mikera.  That looks great.  I like the fact that it's mostly a 
graphics/phisics/audio library rather than an actual game engine.

On Saturday, 25 May 2013 01:04:29 UTC-4, Mikera wrote:
>
> You might want to consider LibGDX:
>
> https://code.google.com/p/libgdx/
>
> Looks pretty flexible, can do HTML5 games with WebGL as well as Android, 
> iOS and desktop. It's also Java based so should be pretty easy to use from 
> Clojure.
>
> On Friday, 24 May 2013 17:22:20 UTC+8, JvJ wrote:
>>
>> I'm thinking of making a game in Clojure for this competition: 
>> http://lispinsummerprojects.org/.
>>
>> However, I'm not sure if the best way to go is HTML5 with ClojureScript 
>> or a Java applet....
>>
>> More specifically, I'd like to do HTML5, but am unsure of the current 
>> capabilities of ClojureScript.
>>
>> Any advice would be appreciated.
>>
>

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