You might want to consider LibGDX: https://code.google.com/p/libgdx/
Looks pretty flexible, can do HTML5 games with WebGL as well as Android, iOS and desktop. It's also Java based so should be pretty easy to use from Clojure. On Friday, 24 May 2013 17:22:20 UTC+8, JvJ wrote: > > I'm thinking of making a game in Clojure for this competition: > http://lispinsummerprojects.org/. > > However, I'm not sure if the best way to go is HTML5 with ClojureScript or > a Java applet.... > > More specifically, I'd like to do HTML5, but am unsure of the current > capabilities of ClojureScript. > > Any advice would be appreciated. > -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.