On Jan 14, 12:29 pm, chris <cnuern...@gmail.com> wrote: > For a completely different way of doing this, you could certainly use > GPGPU programming to speed this up. > ... > You want this for a game engine anyway; do it in opengl or directx > using shaders.
I recommend OpenCL or CUDA instead for less pain ;-) (Well, maybe not for you -- I tried doing stuff with OpenGL and some language called CG in 2006 and it was a world of pain.) What's the target frame rate? mfh --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---