On Tue, Jan 6, 2009 at 2:07 PM, Stuart Halloway
<stuart.hallo...@gmail.com> wrote:
>
> Hi Rich,
>
> Thanks for the suggestion. I have moved all the per-game stuff (apple,
> snake, frame, panel, and timer) into a local let inside a game
> function. Is that what you had in mind?
>

Yup.

Rich


>
>> On Jan 6, 11:54 am, Stuart Halloway <stuart.hallo...@gmail.com> wrote:
>>>> Code like @*foo* is not something I've seen in any code Rich has
>>>> written, so I think Stuart is right in considering removing the
>>>> asterisks on *apple* and *snake*
>>>
>>> I plan to remove them. What I still wrestle with is using "snake" at
>>> the top level as ref, and then having a bunch of pure functions that
>>> shadow the top level snake with a binding to an immutable snake data
>>> structure.
>>>
>>
>> Might I suggest then that you do away with the globals snake and apple
>> altogether?
>>
>> The result will be a much cleaner program.
>>
>> Rich
>>
>> >
>
>
> >
>

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