On Tue, Jan 6, 2009 at 2:07 PM, Stuart Halloway <stuart.hallo...@gmail.com> wrote: > > Hi Rich, > > Thanks for the suggestion. I have moved all the per-game stuff (apple, > snake, frame, panel, and timer) into a local let inside a game > function. Is that what you had in mind? >
Yup. Rich > >> On Jan 6, 11:54 am, Stuart Halloway <stuart.hallo...@gmail.com> wrote: >>>> Code like @*foo* is not something I've seen in any code Rich has >>>> written, so I think Stuart is right in considering removing the >>>> asterisks on *apple* and *snake* >>> >>> I plan to remove them. What I still wrestle with is using "snake" at >>> the top level as ref, and then having a bunch of pure functions that >>> shadow the top level snake with a binding to an immutable snake data >>> structure. >>> >> >> Might I suggest then that you do away with the globals snake and apple >> altogether? >> >> The result will be a much cleaner program. >> >> Rich >> >> > > > > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---