Hi Rich,

Thanks for the suggestion. I have moved all the per-game stuff (apple,  
snake, frame, panel, and timer) into a local let inside a game  
function. Is that what you had in mind?

Stuart

> On Jan 6, 11:54 am, Stuart Halloway <stuart.hallo...@gmail.com> wrote:
>>> Code like @*foo* is not something I've seen in any code Rich has
>>> written, so I think Stuart is right in considering removing the
>>> asterisks on *apple* and *snake*
>>
>> I plan to remove them. What I still wrestle with is using "snake" at
>> the top level as ref, and then having a bunch of pure functions that
>> shadow the top level snake with a binding to an immutable snake data
>> structure.
>>
>
> Might I suggest then that you do away with the globals snake and apple
> altogether?
>
> The result will be a much cleaner program.
>
> Rich
>
> >


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