On Fri, Jan 2, 2009 at 5:40 PM, lpetit <laurent.pe...@gmail.com> wrote:
>
> Hello,
>
> here are some feedbacks :
>
> I suggest you should create a namespace for the code of the game
> ('cause you want to show clojure good coding practices, as well as
> good coding conventions, won't you ;-)

Right! Thanks for the suggestion. I've added that.

> Could it make sense to use even fewer def's than currently ?
> I guess it could be made not mandatory to have apple, snake, as global
> vars ?
> And the JFrame too ?

I'm not sure how to get rid of any of those defs. I need access to the
JFrame in the new-game function.

> It could be great to have just defn's (and defstruct's and
> defmacro's), and a single defn entry point for starting the game ?

Are you suggesting that I create a single struct that holds what are
currently global variables in my code?  Maybe I should create a global
map named game-config to hold those. Suggestions welcomed!

-- 
R. Mark Volkmann
Object Computing, Inc.

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Clojure" group.
To post to this group, send email to clojure@googlegroups.com
To unsubscribe from this group, send email to 
clojure+unsubscr...@googlegroups.com
For more options, visit this group at 
http://groups.google.com/group/clojure?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to