On Sat, Jan 3, 2009 at 3:03 AM, Brian Will <[email protected]> wrote:
>
> The problem with the snake running off the edge simply is a flaw in
> your logic here:
>
> (defn verify-direction
> "Gets the current snake direction or
> a new one if a board edge was reached."
> []
> (let [direction (@snake :direction)
> head (snake-head)
> x (head :x)
> y (head :y)]
> (cond
> (and (= direction :right) (= x (- *board-width* 1))) :down
> (and (= direction :down) (= y (- *board-height* 1))) :left
> (and (= direction :left) (= x 0)) :up
> (and (= direction :up) (= y 0)) :right
> true direction)))
>
> Each case of the cond here is flawed. For example, when the snake is
> heading right and already on the bottom, he's going to turn down,
> which is off the board.
>
> I suggest splitting each direction case into two cases such that the
> snake goes in the direction where there's more room to travel:
>
> (defn verify-direction
> "Gets the current snake direction or
> a new one if a board edge was reached."
> []
> (let [direction (@snake :direction)
> head (snake-head)
> x (head :x)
> y (head :y)
> left (= x 0)
> right (= x (- *board-width* 1))
> top (= y 0)
> bottom (= y (- *board-height* 1))
> left-half (< x (/ *board-width* 2))
> right-half (>= x (/ *board-width* 2))
> top-half (< y (/ *board-height* 2))
> bottom-half (>= y (/ *board-height* 2))]
> (cond
> (and (= direction :right) right top-half) :down
> (and (= direction :right) right bottom-half) :up
> (and (= direction :down) bottom left-half) :right
> (and (= direction :down) bottom right-half) :left
> (and (= direction :left) left top-half) :down
> (and (= direction :left) left bottom-half) :up
> (and (= direction :up) top left-half) :right
> (and (= direction :up) top right-half) :left
> true direction)))
Thanks Brian! I ended up doing something similar that required a
little less code. Here's what I did.
(let [direction (@snake :direction)
head (snake-head)
x (head :x)
y (head :y)
at-left (= x 0)
at-right (= x (- *board-width* 1))
at-top (= y 0)
at-bottom (= y (- *board-height* 1))]
(cond
(and (= direction :up) at-top) (if at-right :left :right)
(and (= direction :right) at-right) (if at-bottom :up :down)
(and (= direction :down) at-bottom) (if at-left :right :left)
(and (= direction :left) at-left) (if at-top :down :up)
true direction)))
--
R. Mark Volkmann
Object Computing, Inc.
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