On Sat, Jan 3, 2009 at 3:03 AM, Brian Will <brian.thomas.w...@gmail.com> wrote: > > The problem with the snake running off the edge simply is a flaw in > your logic here: > > (defn verify-direction > "Gets the current snake direction or > a new one if a board edge was reached." > [] > (let [direction (@snake :direction) > head (snake-head) > x (head :x) > y (head :y)] > (cond > (and (= direction :right) (= x (- *board-width* 1))) :down > (and (= direction :down) (= y (- *board-height* 1))) :left > (and (= direction :left) (= x 0)) :up > (and (= direction :up) (= y 0)) :right > true direction))) > > Each case of the cond here is flawed. For example, when the snake is > heading right and already on the bottom, he's going to turn down, > which is off the board. > > I suggest splitting each direction case into two cases such that the > snake goes in the direction where there's more room to travel: > > (defn verify-direction > "Gets the current snake direction or > a new one if a board edge was reached." > [] > (let [direction (@snake :direction) > head (snake-head) > x (head :x) > y (head :y) > left (= x 0) > right (= x (- *board-width* 1)) > top (= y 0) > bottom (= y (- *board-height* 1)) > left-half (< x (/ *board-width* 2)) > right-half (>= x (/ *board-width* 2)) > top-half (< y (/ *board-height* 2)) > bottom-half (>= y (/ *board-height* 2))] > (cond > (and (= direction :right) right top-half) :down > (and (= direction :right) right bottom-half) :up > (and (= direction :down) bottom left-half) :right > (and (= direction :down) bottom right-half) :left > (and (= direction :left) left top-half) :down > (and (= direction :left) left bottom-half) :up > (and (= direction :up) top left-half) :right > (and (= direction :up) top right-half) :left > true direction)))
Thanks Brian! I ended up doing something similar that required a little less code. Here's what I did. (let [direction (@snake :direction) head (snake-head) x (head :x) y (head :y) at-left (= x 0) at-right (= x (- *board-width* 1)) at-top (= y 0) at-bottom (= y (- *board-height* 1))] (cond (and (= direction :up) at-top) (if at-right :left :right) (and (= direction :right) at-right) (if at-bottom :up :down) (and (= direction :down) at-bottom) (if at-left :right :left) (and (= direction :left) at-left) (if at-top :down :up) true direction))) -- R. Mark Volkmann Object Computing, Inc. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en -~----------~----~----~----~------~----~------~--~---