I do not think so, not sure but it would be more a semi transparent mask over the native rendition.

On 29/08/2017 05:32, Eric Christopherson via cctalk wrote:
On Tue, Aug 29, 2017, Dominique Carlier via cctalk wrote:
I just mentioned the rasterlines/scanlines generated via software on modern
PC's in the context of game emulators with Mame. This is of course not
applicable in the situation of a C64 connected to a VGA 4/3 LCD, except if
you you are using an intermediate hardware like that:

http://arcadeforge.net/Scaler-and-Strike-Devices:::4.html
Hmm. So this would be something that makes physical blank lines in
between the logical lines being sent by the C64?

In fact it would be much simpler to find a simple small TV for this brave
C64 ;-)



On 29/08/2017 03:39, Eric Christopherson via cctalk wrote:
On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote:
The design of many games on C64 are made according to the rasterlines of
PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a C64
or an Amiga because the rendering is disastrous unless you add a rasterlines
generator.
What do you mean by "a rasterlines generator"? I'm curious.


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