On Tue, Aug 29, 2017, Dominique Carlier via cctalk wrote:
> I just mentioned the rasterlines/scanlines generated via software on modern
> PC's in the context of game emulators with Mame. This is of course not
> applicable in the situation of a C64 connected to a VGA 4/3 LCD, except if
> you you are using an intermediate hardware like that:
> 
> http://arcadeforge.net/Scaler-and-Strike-Devices:::4.html

Hmm. So this would be something that makes physical blank lines in
between the logical lines being sent by the C64?

> 
> In fact it would be much simpler to find a simple small TV for this brave
> C64 ;-)
> 
> 
> 
> On 29/08/2017 03:39, Eric Christopherson via cctalk wrote:
> > On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote:
> > > The design of many games on C64 are made according to the rasterlines of
> > > PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a 
> > > C64
> > > or an Amiga because the rendering is disastrous unless you add a 
> > > rasterlines
> > > generator.
> > What do you mean by "a rasterlines generator"? I'm curious.
> > 
> 

-- 
        Eric Christopherson

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