On Tue, Aug 29, 2017, Dominique Carlier via cctalk wrote: > I just mentioned the rasterlines/scanlines generated via software on modern > PC's in the context of game emulators with Mame. This is of course not > applicable in the situation of a C64 connected to a VGA 4/3 LCD, except if > you you are using an intermediate hardware like that: > > http://arcadeforge.net/Scaler-and-Strike-Devices:::4.html
Hmm. So this would be something that makes physical blank lines in between the logical lines being sent by the C64? > > In fact it would be much simpler to find a simple small TV for this brave > C64 ;-) > > > > On 29/08/2017 03:39, Eric Christopherson via cctalk wrote: > > On Mon, Aug 28, 2017, Dominique Carlier via cctalk wrote: > > > The design of many games on C64 are made according to the rasterlines of > > > PAL/NTSC CRT, so I strongly do not advise using a flat screen 4/3 for a > > > C64 > > > or an Amiga because the rendering is disastrous unless you add a > > > rasterlines > > > generator. > > What do you mean by "a rasterlines generator"? I'm curious. > > > -- Eric Christopherson