> -----Original Message----- > From: cctalk [mailto:cctalk-boun...@classiccmp.org] On Behalf Of Liam > Proven > Sent: 11 October 2016 19:04 > To: General Discussion: On-Topic and Off-Topic Posts > <cctalk@classiccmp.org> > Subject: Re: Gaming on old systems (was Re: Twiggys [was: Re: ka... ching!]) > > On 11 October 2016 at 19:41, Alan Perry <ape...@snowmoose.com> wrote: > > > > As far as Doom, not long after I became a Sun employee in Mountain View > in '94-95, we played Doom Arena, a networked, multiplayer version of Doom. > > > I think you might be conflating 2 games here. > > Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used > IPX networking and allowed 4 players to deathmatch. >
My sons' friends used to come to our house to play as at the time we were the only one with two computers and a network... > However, no more than 4. > > Quake III Arena was a separate release, the 3rd generation of the Quake > series, which itself was the OpenGL-accelerated sequel to Doom, with actual > vertical 3D in its levels. (Doom only faked this.) Quake allowed up to 16 > players in deathmatch mode, and ran over TCP/IP. I do not know about the > limitations in Quake II, which was AFAICR Windows-only on the PC, let alone > Quake III. > > > -- > Liam Proven • Profile: http://lproven.livejournal.com/profile > Email: lpro...@cix.co.uk • GMail/Twitter/Facebook/Flickr: lproven > Skype/MSN: lpro...@hotmail.com • LinkedIn/AIM/Yahoo: liamproven > Cell/Mobiles: +44 7939-087884 (UK) • +420 702 829 053 (ČR) Dave