On 11 October 2016 at 19:41, Alan Perry <ape...@snowmoose.com> wrote: > > As far as Doom, not long after I became a Sun employee in Mountain View in > '94-95, we played Doom Arena, a networked, multiplayer version of Doom.
I think you might be conflating 2 games here. Doom was *always* multiplayer and network aware. Doom 1.0 for DOS used IPX networking and allowed 4 players to deathmatch. However, no more than 4. Quake III Arena was a separate release, the 3rd generation of the Quake series, which itself was the OpenGL-accelerated sequel to Doom, with actual vertical 3D in its levels. (Doom only faked this.) Quake allowed up to 16 players in deathmatch mode, and ran over TCP/IP. I do not know about the limitations in Quake II, which was AFAICR Windows-only on the PC, let alone Quake III. -- Liam Proven • Profile: http://lproven.livejournal.com/profile Email: lpro...@cix.co.uk • GMail/Twitter/Facebook/Flickr: lproven Skype/MSN: lpro...@hotmail.com • LinkedIn/AIM/Yahoo: liamproven Cell/Mobiles: +44 7939-087884 (UK) • +420 702 829 053 (ČR)