On 9/3/24 3:03 PM, Kiako via agora-discussion wrote:
On 9/3/24 7:28 AM, Mischief via agora-discussion wrote:
however, if a Power Grab specifies zero Stamps this fee is automatically considered paid.
Do fee-based actions not already consider 0-item fees trivially paid?

Not explicitly as far as I could see. (There's "Attempts to transfer no assets are successful." in R2577, though.) I think the only way it can currently come up is if a stone's cost manages to decrease all the way to zero. You'd still have to specify the stone, so it doesn't make a difference even then.

My hope was that players wouldn't have to mention a zero fee at all, since it's easily overlooked and a silly reason to have someone's plans fail.


The stronger of two fulfilled Power Grabs is the one with greater Influence, or if they have the same Influence the one that became fulfilled first.

As a personal preference, I'm not a huge fan of effects that depend on the relative timing of a competitive event; this would, for example, privilege a player that chooses to schedule eir messages, and if multiple players schedule eir messages, it's practically a matter of chance.

Going early isn't always the best. Yes, you get the tie breaker, but you also give out information to other players. Otherwise, fulfilling late is always better. In that case, I'd lean toward adding a penalty for not fulfilling, like we do in the Bang subgame, and there's also still the question of how to break ties.

--
Mischief
Collector
Hat: steampunk hat
Vitality: alive
Bang holdings: 1

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