So, it looks like infractions cause blots to appear at the time of Investigation, not at the time of noting nor the time of the crime, which means that, potentially, players can win by cheating, then get the blots after they win. A simple (yet dangerous) retroactive text addition follows: would this fix it?
{ Rule 2478/24 (*Power=3*) Justice An Infraction is a violation of a rule. The person who committed an infraction is its infracter. The Investigator for an infraction is the Referee unless e is the infracter. Otherwise, it is the Arbitor. The Class of an infraction is 2 unless a rule specifies a different Class for it. The Base of an infraction is N, where N is the number of previously-investigated, unforgiven infractions that have been committed by the same person in the last 30 days. The previous notwithstanding, if the base of an infraction would be greater than its class, the infraction's base is equal to its class. Within 14 days of an infraction being committed, the Investigator CAN investigate the infraction by announcement, specifying a number of blots between the Base and the Class of the infraction, inclusive. When e does so, that many blots are created in the possession of the infracter*, retroactively, at the time the infraction was committed.* The previous notwithstanding, an Investigator CANNOT investigate an infraction that has already been investigated or forgiven. The Investigator of a noted, unforgiven infraction SHALL investigate the infraction in a timely manner after it has been noted; failure to do so is the Class N crime of Favoritism, where N is equal to the Class of the noted infraction. A player CAN, by announcement, "note" an unforgiven infraction committed by any other player in the last 7 days, specifying the incident and the rule it violates (or name of the Infraction if it has one). The Referee's weekly report contains a list of noted and investigated Infractions committed in the previous week. } -- 4st