On Thursday, May 21, 2020 11:20:21 AM CDT Kerim Aydin via agora-discussion wrote: > Also realize, if you're going the Decision route, there's nothing > currently stopping punishment proposals, and even if this rule is > implemented there's nothing stopping someone from changing the AI > threshold by doing this: "I submit the following proposal, AI-[whatever I > like]: Whereas PSS is guilty of Treason, when this proposal takes effect > 10 Blots are created in eir possession".
Sometimes I think it'd be interesting if we more often did gamestate changing proposals with little to no rule changes in them. For instance we could do things like: "Destroy all coins in every players possession. For each player, e earns 100 coins." Or even "The Treasuror SHALL, in a timely fashion after this proposal is adopted, add up all existing coins, destroy all existing coins, and cause every player to earn TOTAL/PLAYERS coins in an announcement." Obviously we've always had a bias towards doing things by rule, and I think there's a lot of good arguments for that convention. But it might be fun to push the boundaries here a bit sometimes. -- nch