On Sun, 14 Jul 2019 at 16:04, Kerim Aydin <ke...@uw.edu> wrote:
> After pondering on it I'm likely going to vote against it - the stakes are
> too high.  I don't think it's reasonable to be able to steal all of
> someone's assets via minor inattention.

Oh, for some reason I thought this was just for stealing players who
are already zombies. Yes, making a player into a zombie may be too
much.

> This also gives a mechanism to trade/sell zombies - that was purposefully
> left out of the original I don't really think zombies should be a fungible
> asset.

Why not? The zombie rules as a whole seem vaguely unpleasant to me,
maybe because they allow us to intrude into what's normally a player's
own private domain. But I don't see how making them liquid makes it
any worse.

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