On Sun, 14 Jul 2019 at 16:04, Kerim Aydin <ke...@uw.edu> wrote: > After pondering on it I'm likely going to vote against it - the stakes are > too high. I don't think it's reasonable to be able to steal all of > someone's assets via minor inattention.
Oh, for some reason I thought this was just for stealing players who are already zombies. Yes, making a player into a zombie may be too much. > This also gives a mechanism to trade/sell zombies - that was purposefully > left out of the original I don't really think zombies should be a fungible > asset. Why not? The zombie rules as a whole seem vaguely unpleasant to me, maybe because they allow us to intrude into what's normally a player's own private domain. But I don't see how making them liquid makes it any worse.