I'm not a fan of the purple. I'd like to keep the traditional go board for a while, even if we're not playing go on it.
-Aris On Wed, Apr 18, 2018 at 5:15 PM Reuben Staley <reuben.sta...@gmail.com> wrote: > CHANGES: > - Added Purple land type to better match P4471 > - Got rid of first part > - Added more land type changing rules > - Made it more fun in general > - Also patched a bug > > Title: Q*Bert the Second > AI: 2 > Author: Trigon > Co-authors: G., Corona > > Amend rule 1995 "Land Types" by doing the following: > > Replacing the first paragraph with: > > Each Unit of Land has a Land Type switch, tracked by the > Cartographor. Possible values are: > > 1. Black > 2. White > 3. Gray > 4. Purple > 5. Aether (the default) > > Changes to Land Type switches are secured. To "change the type" > of, or to "transform" a Unit of Land is to flip its Type switch. A > “Unit of X” is a Unit of Land whose Land Type switch has the value > X. > > and replacing the first word of the final paragraph with "Alternating > Land Type". > > Re-enact rule 2046 (Power=1.0) "Q*Bert (tm)" [1] > > Rename rule 2046 to "Q*Bert" > > Amend rule 2046 by replacing its text, in its entirety, with: > > Q*Bert is an entity which has a location. Q*Bert CAN be on a unit > of Aether. > > Q*Bert has a color switch, tracked by the Cartographor, whose > possible values are all defined Land Type other than Aether or > Gray. The default value is Purple. When Q*Bert moves to a Land > Unit, if the current type of the unit is not the same as Q*Bert's > color switch, Q*Bert changes that space's type to the value of eir > color switch. > > Every week, the Cartographor CAN and SHALL move Q*Bert using the > following process: > > 1. If Q*Bert is on the same Land Unit as another entity, the > Cartographor SHALL select a Land Unit adjacent to Q*Bert's > current position and move em there. > > 2. Otherwise, the Cartographor SHALL select a Land Unit whose > longitude and latitude both differ from Q*Bert's by exactly > one. > > If, after Q*Bert has moved, e is on a Preserved Land Unit, the > Cartographor SHALL repeat the process above, moving Q*Bert until e > is no longer on a Preserved Land Unit. > > If the type of the Land Unit that Q*Bert is located on is > switched by an entity that is not Q*Bert, Q*Bert's color switch is > set to that type instead. > > Whenever Q*Bert is moved to (0, 0), the Cartographor CAN and SHALL > choose a random valid Land Type and set Q*Bert's color switch to > it. > > Q*Bert can also be referred to as QxBert or Qxbert, where x > represents any punctuation character (i.e. Q-Bert, Q^bert) > > [1] Full History for Rulekeepor: > > Created by Proposal 4471 "Q-bert" (OscarMeyr), Mar 19, 2003 > Repealed by Proposal 4486 "Of what worth honor?" (Michael; with Goethe, > Murphy), Apr 23, 2003 > > On 04/18/2018 12:17 AM, Reuben Staley wrote: > > Title: More Advanced Land Features > > AI: 1 > > Author: Trigon > > Co-authors: > > > > Create a new rule (Power=1.0) entitled "Winning by Ownership" with the > > text: > > > > If, at any time, a single player owns more Land Units than all > > other entities combined, e wins the game. > > > > Re-enact rule 2046 (Power=1.0) "Q*Bert (tm)" [1] > > > > Rename rule 2046 to "Q*Bert" > > > > Amend rule 2046 by replacing its text, in its entirety, with: > > > > Q*Bert is an entity which has a location. Q*Bert CAN be on a unit > > of Aether. > > > > Q*Bert has a color switch, which is a defined Land Type other than > > Aether or Gray and defaults to Black. When Q*Bert moves to a Land > > Unit, if the current type of the unit is not the same as Q*Bert's > > color switch, Q*Bert changes that space's type to the value of eir > > color switch. > > > > Every week, the Cartographor CAN and SHALL move Q*Bert using the > > following process: > > > > 1. If Q*Bert is on the same Land Unit as another entity, the > > Cartographor SHALL select a Land Unit adjacent to Q*Bert's > > current position and move em there. > > > > 2. Otherwise, the Cartographor SHALL select a Land Unit whose > > longitude and latitude both differ from Q*Bert's by exactly > > one. > > > > If, after Q*Bert has moved, e is on a Preserved Land Unit, the > > Cartographor SHALL repeat the process above, moving Q*Bert until e > > is no longer on a Preserved Land Unit. > > > > If the type of the Land Unit that Q*Bert is located on is > > switched by an entity that is not Q*Bert, Q*Bert's color switch is > > set to that type instead. > > > > [1] Full History for Rulekeepor: > > > > Created by Proposal 4471 (OscarMeyr) 9 Apr. 2003 > > Repealed by Proposal 4486 (Michael; with Goethe, Murphy) 23 Apr. 2003 > > > > -- > > Trigon > > -- > -- > Trigon >