I'm not a fan of the purple. I'd like to keep the traditional go board for
a while, even if we're not playing go on it.

-Aris

On Wed, Apr 18, 2018 at 5:15 PM Reuben Staley <reuben.sta...@gmail.com>
wrote:

> CHANGES:
>    - Added Purple land type to better match P4471
>    - Got rid of first part
>    - Added more land type changing rules
>    - Made it more fun in general
>    - Also patched a bug
>
> Title: Q*Bert the Second
> AI: 2
> Author: Trigon
> Co-authors: G., Corona
>
> Amend rule 1995 "Land Types" by doing the following:
>
>     Replacing the first paragraph with:
>
>        Each Unit of Land has a Land Type switch, tracked by the
>        Cartographor. Possible values are:
>
>        1. Black
>        2. White
>        3. Gray
>        4. Purple
>        5. Aether (the default)
>
>        Changes to Land Type switches are secured. To "change the type"
>        of, or to "transform" a Unit of Land is to flip its Type switch. A
>        “Unit of X” is a Unit of Land whose Land Type switch has the value
>        X.
>
>     and replacing the first word of the final paragraph with "Alternating
>     Land Type".
>
> Re-enact rule 2046 (Power=1.0) "Q*Bert (tm)" [1]
>
> Rename rule 2046 to "Q*Bert"
>
> Amend rule 2046 by replacing its text, in its entirety, with:
>
>        Q*Bert is an entity which has a location. Q*Bert CAN be on a unit
>        of Aether.
>
>        Q*Bert has a color switch, tracked by the Cartographor, whose
>        possible values are all defined Land Type other than Aether or
>        Gray. The default value is Purple. When Q*Bert moves to a Land
>        Unit, if the current type of the unit is not the same as Q*Bert's
>        color switch, Q*Bert changes that space's type to the value of eir
>        color switch.
>
>        Every week, the Cartographor CAN and SHALL move Q*Bert using the
>        following process:
>
>        1. If Q*Bert is on the same Land Unit as another entity, the
>           Cartographor SHALL select a Land Unit adjacent to Q*Bert's
>           current position and move em there.
>
>        2. Otherwise, the Cartographor SHALL select a Land Unit whose
>           longitude and latitude both differ from Q*Bert's by exactly
>           one.
>
>        If, after Q*Bert has moved, e is on a Preserved Land Unit, the
>        Cartographor SHALL repeat the process above, moving Q*Bert until e
>        is no longer on a Preserved Land Unit.
>
>        If the type of the Land Unit that Q*Bert is located on is
>        switched by an entity that is not Q*Bert, Q*Bert's color switch is
>        set to that type instead.
>
>        Whenever Q*Bert is moved to (0, 0), the Cartographor CAN and SHALL
>        choose a random valid Land Type and set Q*Bert's color switch to
>        it.
>
>        Q*Bert can also be referred to as QxBert or Qxbert, where x
>        represents any punctuation character (i.e. Q-Bert, Q^bert)
>
> [1] Full History for Rulekeepor:
>
> Created by Proposal 4471 "Q-bert" (OscarMeyr), Mar 19, 2003
> Repealed by Proposal 4486 "Of what worth honor?" (Michael; with Goethe,
>    Murphy), Apr 23, 2003
>
> On 04/18/2018 12:17 AM, Reuben Staley wrote:
> > Title: More Advanced Land Features
> > AI: 1
> > Author: Trigon
> > Co-authors:
> >
> > Create a new rule (Power=1.0) entitled "Winning by Ownership" with the
> > text:
> >
> >        If, at any time, a single player owns more Land Units than all
> >        other entities combined, e wins the game.
> >
> > Re-enact rule 2046 (Power=1.0) "Q*Bert (tm)" [1]
> >
> > Rename rule 2046 to "Q*Bert"
> >
> > Amend rule 2046 by replacing its text, in its entirety, with:
> >
> >        Q*Bert is an entity which has a location. Q*Bert CAN be on a unit
> >        of Aether.
> >
> >        Q*Bert has a color switch, which is a defined Land Type other than
> >        Aether or Gray and defaults to Black. When Q*Bert moves to a Land
> >        Unit, if the current type of the unit is not the same as Q*Bert's
> >        color switch, Q*Bert changes that space's type to the value of eir
> >        color switch.
> >
> >        Every week, the Cartographor CAN and SHALL move Q*Bert using the
> >        following process:
> >
> >        1. If Q*Bert is on the same Land Unit as another entity, the
> >           Cartographor SHALL select a Land Unit adjacent to Q*Bert's
> >           current position and move em there.
> >
> >        2. Otherwise, the Cartographor SHALL select a Land Unit whose
> >           longitude and latitude both differ from Q*Bert's by exactly
> >           one.
> >
> >        If, after Q*Bert has moved, e is on a Preserved Land Unit, the
> >        Cartographor SHALL repeat the process above, moving Q*Bert until e
> >        is no longer on a Preserved Land Unit.
> >
> >        If the type of the Land Unit that Q*Bert is located on is
> >        switched by an entity that is not Q*Bert, Q*Bert's color switch is
> >        set to that type instead.
> >
> > [1] Full History for Rulekeepor:
> >
> > Created by Proposal 4471 (OscarMeyr) 9 Apr. 2003
> > Repealed by Proposal 4486 (Michael; with Goethe, Murphy) 23 Apr. 2003
> >
> > --
> > Trigon
>
> --
> --
> Trigon
>

Reply via email to