CHANGES: - Added Purple land type to better match P4471 - Got rid of first part - Added more land type changing rules - Made it more fun in general - Also patched a bug
Title: Q*Bert the Second AI: 2 Author: Trigon Co-authors: G., Corona Amend rule 1995 "Land Types" by doing the following: Replacing the first paragraph with: Each Unit of Land has a Land Type switch, tracked by the Cartographor. Possible values are: 1. Black 2. White 3. Gray 4. Purple 5. Aether (the default) Changes to Land Type switches are secured. To "change the type" of, or to "transform" a Unit of Land is to flip its Type switch. A “Unit of X” is a Unit of Land whose Land Type switch has the value X. and replacing the first word of the final paragraph with "Alternating Land Type". Re-enact rule 2046 (Power=1.0) "Q*Bert (tm)" [1] Rename rule 2046 to "Q*Bert" Amend rule 2046 by replacing its text, in its entirety, with: Q*Bert is an entity which has a location. Q*Bert CAN be on a unit of Aether. Q*Bert has a color switch, tracked by the Cartographor, whose possible values are all defined Land Type other than Aether or Gray. The default value is Purple. When Q*Bert moves to a Land Unit, if the current type of the unit is not the same as Q*Bert's color switch, Q*Bert changes that space's type to the value of eir color switch. Every week, the Cartographor CAN and SHALL move Q*Bert using the following process: 1. If Q*Bert is on the same Land Unit as another entity, the Cartographor SHALL select a Land Unit adjacent to Q*Bert's current position and move em there. 2. Otherwise, the Cartographor SHALL select a Land Unit whose longitude and latitude both differ from Q*Bert's by exactly one. If, after Q*Bert has moved, e is on a Preserved Land Unit, the Cartographor SHALL repeat the process above, moving Q*Bert until e is no longer on a Preserved Land Unit. If the type of the Land Unit that Q*Bert is located on is switched by an entity that is not Q*Bert, Q*Bert's color switch is set to that type instead. Whenever Q*Bert is moved to (0, 0), the Cartographor CAN and SHALL choose a random valid Land Type and set Q*Bert's color switch to it. Q*Bert can also be referred to as QxBert or Qxbert, where x represents any punctuation character (i.e. Q-Bert, Q^bert) [1] Full History for Rulekeepor: Created by Proposal 4471 "Q-bert" (OscarMeyr), Mar 19, 2003 Repealed by Proposal 4486 "Of what worth honor?" (Michael; with Goethe, Murphy), Apr 23, 2003 On 04/18/2018 12:17 AM, Reuben Staley wrote:
Title: More Advanced Land Features AI: 1 Author: Trigon Co-authors: Create a new rule (Power=1.0) entitled "Winning by Ownership" with the text: If, at any time, a single player owns more Land Units than all other entities combined, e wins the game. Re-enact rule 2046 (Power=1.0) "Q*Bert (tm)" [1] Rename rule 2046 to "Q*Bert" Amend rule 2046 by replacing its text, in its entirety, with: Q*Bert is an entity which has a location. Q*Bert CAN be on a unit of Aether. Q*Bert has a color switch, which is a defined Land Type other than Aether or Gray and defaults to Black. When Q*Bert moves to a Land Unit, if the current type of the unit is not the same as Q*Bert's color switch, Q*Bert changes that space's type to the value of eir color switch. Every week, the Cartographor CAN and SHALL move Q*Bert using the following process: 1. If Q*Bert is on the same Land Unit as another entity, the Cartographor SHALL select a Land Unit adjacent to Q*Bert's current position and move em there. 2. Otherwise, the Cartographor SHALL select a Land Unit whose longitude and latitude both differ from Q*Bert's by exactly one. If, after Q*Bert has moved, e is on a Preserved Land Unit, the Cartographor SHALL repeat the process above, moving Q*Bert until e is no longer on a Preserved Land Unit. If the type of the Land Unit that Q*Bert is located on is switched by an entity that is not Q*Bert, Q*Bert's color switch is set to that type instead. [1] Full History for Rulekeepor: Created by Proposal 4471 (OscarMeyr) 9 Apr. 2003 Repealed by Proposal 4486 (Michael; with Goethe, Murphy) 23 Apr. 2003 -- Trigon
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