Blots I don't know. Calling them Blots sounds the best, but that's been
used. Stains would work (they're stains on your soul), but it doesn't have
the same ring as Blots or Rests. Temples we should just call temples or
shrines, because those are generic terms at this point (unlike churches,
mosques, synagogues, etc.). I like calling the status of having the penalty
impure and pure, like you did. (If anyone doesn't like the connotations,
they can say so, but although they've been used to refer to certain
minorities in the past, there's no specific group that they refer to.)  I
think we should call the process of removing them absolution. Maybe the
methods could be prayer and sacrifice?

-Aris

On Wed, Feb 28, 2018 at 12:07 PM Kerim Aydin <ke...@u.washington.edu> wrote:

>
>
> Ok folks, what's a set of religious terms for Blots, punishment, temples,
> and
> penance that won't be too culturally loaded for anyone?  Keeping to the
> Agoran
> theme, something  ancient Greece and pleasing the gods?  Or something else
> (a
> little leery after the Karma/Eta thing annoyed some people).
>
> On Tue, 27 Feb 2018, Reuben Staley wrote:
> > Can I just say that I still really like the idea of this proposal? I
> don't
> > really want to attempt judicial reform, however, since I just got done
> with
> > a different game(chang|break)ing proposal.
> >
> > El 27 feb. 2018 17:10, "Aris Merchant" <
> thoughtsoflifeandligh...@gmail.com>
> > escribió:
> >
> > > Forwarding a message from back when I was working on a judicial system
> > > proposal. I dropped it, after realizing that that 1) this kind of
> system
> > > needs to be written modularly, or it turns into a tightly bound mess
> and 2)
> > > I can't write modularly. However, this could perhaps be used as theme
> for
> > > G.'s proposal (G., I don't know how set you are on Wevils?), and it
> comes
> > > with the resources built in.
> > >
> > > -Aris
> > >
> > > ---------- Forwarded message ---------
> > > From: Aris Merchant <thoughtsoflifeandligh...@gmail.com>
> > > Date: Fri, Nov 24, 2017 at 11:37 PM
> > > Subject: Re: About that secret project...
> > > To: Reuben Staley <reuben.sta...@gmail.com>
> > >
> > >
> > > (An introduction has been removed)
> > >
> > >
> > > My proposal requires two currencies, one to begin cases with and one
> > > to pay off blots. There were two previous blot-like system I've seen,
> > > and each had a coherent theme. One was rests, which were the opposite
> > > of notes in a musically themed system. The other one was blots, which
> > > were tracked by the Herald back when we considered crime a "blot" on
> > > the honor of the guilty. I still want to call them blots, but under my
> > > proposal they would symbolize the displeasure of the Spirit of the
> > > Game upon those who break eir rules. You would expunge blots with
> > > incense, which would be sacrificed to the Spirit of the Game. This
> > > might eventually be used to receive other benefits from the Spirit
> > > (maybe eventually have a full religion subsystem?), like teleports or
> > > protection from attack.
> > >
> > > To initiate court cases (and file NoVs), you would use bottles of ink,
> > > because it makes conceptual sense. The production path for these
> > > resources would consist of three new buildings. The first one, the
> > > trading post, would import dyes and spices (probably for free,
> > > although we might require a token payment or allow people to sell
> > > resources there later). Dyes would be refined in an extractor (I chose
> > > a name sufficiently general that we can add resources later, in order
> > > to simplify production lines and simultaneously make them more
> > > interesting). Spices could be converted to incense in a temple. I was
> > > thinking that perhaps visiting a temple that you didn't own would
> > > allow you to get rid of one free blot per week with the owner's
> > > consent, to encourage cooperation. Dyes and spices are both begging to
> > > be expanded upon: dyes might someday be combined with fabric to
> > > produce clothing, while spices could become a part of a future
> > > cooking/crafting subsystem.
> > >
> > > (Conclusion also removed)
> > >
> >
>

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