>> Just saying it is "a record" seems a bit broad. I don't know how you would >> make that more specific without being over-complicated, though. > > I just kept this wording from the original maps rules. I don't know how else > to say it.
Defining this in terms of a set of platonic entities (or, for that matter, a set of assets, but I think a set of platonic entities is probably a better fit here), plus switches associated with those entities, would do it. The rules for manipulating switches and the rules for requiring an officer to report on switches are fairly robust. > >>> Re-enact rule 1997/2 (Power=1), renaming it to "Defined Land Types" with >>> the text: >>> >>> In addition to Aether, the Land types Black and White are defined. >>> >>> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text: >>> >>> Two Units of Land are Adjacent if they have the same Latitude, and >>> their Longitudes differ by exactly one; or they have the same >>> Longitude, and their Latitudes differ by exactly one. >>> >>> The Penguin Distance between two given Units of Land is the >>> minimum number of Single Waddles required to Travel from one of >>> the given Units to the other given Unit, where one Single Waddle >>> is the Penguin Distance required to Travel from one Unit of Land >>> to an Adjacent Unit of Land. >> You're using Penguin Distance in the definition of Penguin Distance, which >> is a little confusing. > > I left this part untouched because I thought I understood the concept. I > guess that there are some extra details in there though. It’s Manhattan distance, which is clear enough, but defining it in terms of itself is a bit awkward. A recursive definition would define the unit Single Waddle distance in terms of the base measures (Latitude and Longitude), and then define the Penguin Distance in terms of Single Waddles. A direct definition would be less clear, but easier to compute, and would specify how to compute the Penguin Distance directly from the Latitude and Longitude: The Penguin Distance between two Units of Land is the sum of the absolute magnitude of the difference in Longitude between the two Units and the absolute magnitude of the difference in Latitude between the two Units. >> Maybe rename Quarries to Mines and have them create shinies. > > Quarries were supposed to create shinies. But here's a different idea. Maybe > Quarries/Mines create a currency called Ore, and Ores can be turned into > shinies by Refinery zmetah. > > Let's expand this even further -- Quarries have their own inventories where > ore is kept and players have to go and take out the ore and bring it to the > refinery to exchange eir ores for shinies. In context of G.’s SimAgora proposal and the associated output currencies, perhaps: * Define three “base” resources, and associated Zmet types. Let’s pretend they’re Ores, Fungi, and Chipmunks. * Define three “refined” resources (G.’s Sports, Coupons, and Widgets), and associated Zmet types. * To produce a Sports using a Zmet, the owner must destroy an Ore and a Fungus that they own. * To produce a Coupon using a Zmet, the owner must destroy an Ore and a Chipmunk (sorry, lil fella). * To produce a Widget using a Zmet, the owner must destroy a Fungus and a Chipmunk (seriously, you need to stop hanging around in the Widget factory, mousie). Some tinkering with the relative rates of production and consumption would produce some incentive to specialize, without giving a single specialist sole control over the resulting economy. -o
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