I think this is a non-issue, since you'll be having many assets instead of one asset; therefore, less of each asset would be spent, meaning that neither an overall decrease nor an increase in actual effort would be caused by the system.

But I could be wrong lol. This is just the way it seems like it'd work in my mind.

On 11/17/2017 4:52 PM, Kerim Aydin wrote:


On Fri, 17 Nov 2017, Reuben Staley wrote:
* Define three “base” resources, and associated Zmet types. Let’s pretend
they’re Ores, Fungi, and Chipmunks.

* Define three “refined” resources (G.’s Sports, Coupons, and Widgets), and
associated Zmet types.

* To produce a Sports using a Zmet, the owner must destroy an Ore and a
Fungus that they own.

My first draft of SimAgora had this kind of scheme, but I thought this many
currencies would be a nightmare for recordkeepors.  If I (as Arbitor) have
to track several things to know if a CFJ succeeded, it's a bit of a non-
starter.  That's why I limited harvests to once/month, and made the
recordkeepor of each key currency the office responsible for the action
(e.g. Promotor for the currency that pends things).

I really like this sort of combo-system as a principle - but what do
recordkeepors think?



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