On Thu, 2 Nov 2017 at 21:22 ATMunn <iamingodsa...@gmail.com> wrote:

> Seems kind of strange to me that Politicians are just created out of thin
> air. Maybe players can "elect" Politicians by submitting names to some sort
> of pool, and the Clork chooses eir favorite when new ones are needed?
>

I think it would be fine for the Clork to implement something like that
without needing to encode it in the rules.

>         Everyone who judges a CFJ gets 3 Justice Favours, given by the
> Arbitor.
> Only thing about this is that a lot of players don't usually get to judge
> CFJs, so some might completely miss out on getting Justice favours.
> However, the fact that policies cycle every month kind of counteracts that.
>

Yeah, my thought was that they don't need to be perfectly balanced, only
reasonably so. That's also why I set the value at 3.


> >         1:2 for politicians in the Host
> This seems a little awkwardly stated. I think something better would be to
> have either the influence gained stay constant and the favours spent change
> for the different Echelons (or vice-versa) and also make them not stated as
> ratios.
>

That's possible, but I think doing it that way would be too slow. The
ratios could be implicit e.g. Spend 3 Favour to gain 2 Influence for this
Echelon.


> >     When a power is assigned to a Post, the occupant’s Advisor can
> perform it. If it’s a duty and the Post is vacant or the occupant has no
> Advisor, then the Clork can perform it within the deadline and must do so.
> Either way, after the deadline, any player can perform it.
> What kind of powers might there be?
>

Right now, it's the Host breaking ties and the Planner rotating policies.

>     At the start of the above week (after the above takes effect), each
> politician awards Balloons to their Advisor based on Rank. The Decorator
> awards an extra Balloon.
> balloons!
>
:D

>     Balloons can be used on any Agoran Decision for an extra vote, but
> expire in two weeks so they cannot be accumulated. They cannot be traded.
> Seems interesting, and I think after a while, everybody will probably
> regularly be able to get more votes, making Agoran Decisions more
> interesting.
>

Yeah, my thought here was to sort of go a route I haven't seen done before;
G. and I have observed that people like permanent increases to voting
strength, but expendable voting strength tends not to give much value. I
think that this may strike a happy medium, with people willing to play the
game to get votes that they can spread around. It makes it a bit more
dynamic than fixed voting power increases, but I think making things expire
is critical so that you use it or lose it.

> >
> >   *
> >
> >     A player can spend a number of Balloons equal to one more than the
> total Rank of all Posts to win the game. Doing so resets all eir Influence
> to 0.
> Sounds like a reasonable win condition.
>
As Telnaior observed, it's basically controlling the majority for two weeks
(though not quite, as the Organizer's extra Balloon isn't counted).

>     If a Politician has 20+ Stress after the above, they announce
> retirement. At the end of the week, they retire and are destroyed.
> rip politician
>
T_T


> >     When a Post becomes vacant, an election occurs. All eligible
> Politicians (as defined below) cast their votes for the Successor by
> announcement; they can be changed.
> Is this a power granted to politicians? If not, how do they vote?
>

They will vote by announcement, so their Advisors vote on behalf.

>         The Host’s Advisor qualifies for a Rainbow Ribbon.
> It's a pink fluffy host dancing on rainbow ribbons!
>

Now I need to decide what a pink ribbon is... but P, I, and K are all taken
:(

>         The Enforcer can, once per week, remove a Row Echelon Politician
> from eir Post. E must have the support of at least one other Politician not
> in the Row-Reduced Echelon. The Enforcer and supporter each gain 1 stress;
> in the event of multiple supporters, the Enforcer chooses one.
>


> Also, you don't seem to have used Spivak pronouns in most of this. I
> assume it's just because this is just a rough outline, and not a real draft
> proposal.
>

Yep.

Also sorry for the weird formatting in this reply, it got messed up because
> of the list and the fact that I've set my client to only use plain text and
> I was too lazy to switch it back for this reply.
>

That was an adventure.

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