Remember that intent can be posted before conditions are true, and last 14 days. If I post staggered intents (first ones before this is adopted), then any time the economy goes low I can get a win instantly.
On Tue, 3 Oct 2017, Gaelan Steele wrote: > Fair enough. I’ll put out a revised version once I give everyone else a > chance to give feedback. > > On Oct 3, 2017, at 11:53 PM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: > > I'd just make it With Notice. Seems fair to give people some more time to > attempt a fix. > > -Aris > > On Tue, Oct 3, 2017 at 11:52 PM VJ Rada <vijar...@gmail.com> wrote: > Yup, the speaker can stop the amendment or creation of any agency. > Quazie could have stopped me much easier. > > On Wed, Oct 4, 2017 at 4:49 PM, Gaelan Steele <g...@canishe.com> wrote: > > Wait, the speaker can object to Notice? I’m not sure how I feel about > that. > > > > On Oct 3, 2017, at 11:41 PM, Kerim Aydin <ke...@u.washington.edu> > wrote: > > > > > > > > On Wed, 4 Oct 2017, Alex Smith wrote: > > > > On Tue, 2017-10-03 at 21:44 -0700, Gaelan Steele wrote: > > > > I create this proposal and pend it with AP: > > > > --- > > Name: Another Economy Fix Attempt > > Author: Gaelan > > AI: 1.0 > > > > Create a power-1 rule titled "Keep it up" with the following text: > > === > > If an action defined entirely by the rules that would otherwise be > > POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a > > low shiny balance, that player may win the game with 2 Days Notice. > > Upon doing so, half of all player's shiny balances (rounded down) are > > transferred to Agora. > > === > > --- > > > > > > I don't think 2 Days Notice is a real sort of dependent action > > (although it might be ruled to work anyway via natural-language > > definitions). > > > > > > With T notice where t is time is defined in R1728. > > In other news, I use my magic speaker objection to object to your > > intent to win. > > > > > > > > -- > From V.J. Rada > > > >