Curious about how you intend to pull off that win. I tried to avoid trivial 
abuse (create an agency with “do X as long as agora has less that 1000 shines”) 
by having the “defined entirely by the rules” clause; does Agora actually owe 
you enough shinies to make itself bankrupt, or are you going to try and abuse 
the rule?

Gaelan

> On Oct 3, 2017, at 11:35 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote:
> 
> On Tue, 2017-10-03 at 21:44 -0700, Gaelan Steele wrote:
>> I create this proposal and pend it with AP:
>> 
>> ---
>> Name: Another Economy Fix Attempt
>> Author: Gaelan
>> AI: 1.0
>> 
>> Create a power-1 rule titled "Keep it up" with the following text:
>> ===
>> If an action defined entirely by the rules that would otherwise be
>> POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a
>> low shiny balance, that player may win the game with 2 Days Notice.
>> Upon doing so, half of all player's shiny balances (rounded down) are
>> transferred to Agora.
>> ===
>> ---
> 
> I don't think 2 Days Notice is a real sort of dependent action
> (although it might be ruled to work anyway via natural-language
> definitions).
> 
> In semi-related news, I intend, with 2 Days Notice, to win the game.
> (It wouldn't exactly be hard when a proposal as general as this
> exists.)
> 
> -- 
> ais523

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