Curious about how you intend to pull off that win. I tried to avoid trivial abuse (create an agency with “do X as long as agora has less that 1000 shines”) by having the “defined entirely by the rules” clause; does Agora actually owe you enough shinies to make itself bankrupt, or are you going to try and abuse the rule?
Gaelan > On Oct 3, 2017, at 11:35 PM, Alex Smith <ais...@alumni.bham.ac.uk> wrote: > > On Tue, 2017-10-03 at 21:44 -0700, Gaelan Steele wrote: >> I create this proposal and pend it with AP: >> >> --- >> Name: Another Economy Fix Attempt >> Author: Gaelan >> AI: 1.0 >> >> Create a power-1 rule titled "Keep it up" with the following text: >> === >> If an action defined entirely by the rules that would otherwise be >> POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a >> low shiny balance, that player may win the game with 2 Days Notice. >> Upon doing so, half of all player's shiny balances (rounded down) are >> transferred to Agora. >> === >> --- > > I don't think 2 Days Notice is a real sort of dependent action > (although it might be ruled to work anyway via natural-language > definitions). > > In semi-related news, I intend, with 2 Days Notice, to win the game. > (It wouldn't exactly be hard when a proposal as general as this > exists.) > > -- > ais523