Yup. It only pauses it for 48 hours though, so in current context useless unless I keep renewing it, and it's been around a while.
But I've thought of about 3 ways to win using this, which I'll keep to myself since you've proposed this already (and combo of assessor and ability to speaker-delay others' notices means I have a pretty big advantage trying it). On Tue, 3 Oct 2017, Gaelan Steele wrote: > Wait, the speaker can object to Notice? I’m not sure how I feel about that. > > On Oct 3, 2017, at 11:41 PM, Kerim Aydin <ke...@u.washington.edu> wrote: > > > > On Wed, 4 Oct 2017, Alex Smith wrote: > On Tue, 2017-10-03 at 21:44 -0700, Gaelan Steele wrote: > I create this proposal and pend it with AP: > > --- > Name: Another Economy Fix Attempt > Author: Gaelan > AI: 1.0 > > Create a power-1 rule titled "Keep it up" with the following text: > === > If an action defined entirely by the rules that would otherwise be > POSSIBLE for a player to perform is IMPOSSIBLE due to Agora > having a > low shiny balance, that player may win the game with 2 Days > Notice. > Upon doing so, half of all player's shiny balances (rounded down) > are > transferred to Agora. > === > --- > > > I don't think 2 Days Notice is a real sort of dependent action > (although it might be ruled to work anyway via natural-language > definitions). > > > With T notice where t is time is defined in R1728. > In other news, I use my magic speaker objection to object to your > intent to win. > > > >