On Sun, 24 Sep 2017, Reuben Staley wrote: > So, basically, karma is a kind of informal punishment/reward system based on > transfers that > anybody can access and change without objection? Depending on how much this > is used for > in the future, I can see way too many instances where this is exploited > purely to attack > one or more people.
Very good points. It's definitely an interesting social experiment. Until we see how this stabilizes of its own accord, I won't propose attaching it to any other part of the gamestate (e.g. won't make it a losing condition as I just suggested in the other proto, or have any penalty). -G.