----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com


> On Sep 7, 2017, at 1:50 AM, Aris Merchant 
> <thoughtsoflifeandligh...@gmail.com> wrote:
> 
> Affixed is a new draft. Notable changes include the addition of
> section 1.4 with some tweaks to existing rules, adding sustenance
> (read monthly fees), a few power tweaks, and several additions to the
> protected actions list. Also included are numerous requested fixes and
> typo corrections. I think I included everything I said I would. If I
> missed anything or failed to respond to any complaints, or if you have
> any other problems, please, let me know.
> 
> 
> -Aris
> 
> P.S. I'm still working on writing that CFJ up, I haven't forgotten.
> 
> ---
> Title: Contracts v2
> Adoption index: 3.0
> Author: Aris
> Co-author(s): o, G., ais523, Gaelan, 天火狐
> 
> 
> Lines beginning with hashmarks ("#") and comments in square brackets ("[]")
> have no effect on the behavior of this proposal. They are not part of any 
> rules
> created or amended herein, and may be considered for all game purposes to
> have been removed before its resolution.
> 
> # 1 Cleanup
> # 1.1 Gamestate Cleanup
> 
> Destroy each organization.
> 
> Destroy each agency.
> 
> Destroy each contract. [Just in case.]
> 
> # 1.2 Organization, Secretary, and Economic Cleanup
> # 1.2.1 Repeal Organizations
> 
> Repeal rule 2459 ("Organizations").
> 
> Repeal rule 2461 ("Death and Birth of Organizations").
> 
> Repeal rule 2460 ("Organizational Restructuring").
> 
> Repeal rule 2457 ("Lockout").
> 
> Repeal rule 2458 ("Invoking Lockout").
> 
> Repeal rule 2462 ("Bankruptcy").
> 
> # 1.2.2 Change Secretary to Treasuror
> 
> Amend rule 2456 ("The Secretary") by
> 
>  * Changing its title to "The Treasuror", then by
>  * Replacing its text, entirely, with:
> 
>    {{{
>        The Treasuror is an office, and the recordkeepor of Shinies.
> 
>        The Treasuror's weekly report also includes:
> 
>        1. the current Floating Value, and all derived values
>           defined by the Rules.
>        2. the list of all public classes of assets.
> 
>    }}}
> 
> Make o the Treasuror.
> 
> Amend the following rules, in order, by replacing the word
> "Secretary" with the word "Treasuror" wherever it appears:
> 
>  * Rule 2487 ("Shiny Supply Level")
>  * Rule 2498 ("Economic Wins")
>  * Rule 2497 ("Floating Value")
> 
> # 1.2.3 General Economy Fixes/Cleanup
> 
> Amend rule 2489 ("Estates") by replacing the first sentence with:
> 
>  {{{
>      An Estate is a type of indestructible liquid asset.
>  }}}
> 
> Amend rule 2491 ("Estate Auctions") by replacing its text,
> entirely, with:
> 
>  {{{
>      At the start of each month, if Agora owns at least one
>      Estate, the Surveyor CAN and SHALL put one Estate which is owned by
>      Agora up for auction, by announcement. Each auction ends
>      seven days after it begins.
> 
>      During an auction, any player or contract may bid a number of Shinies
>      by announcement, provided that the bid is higher than all
>      previously-placed bids in the same auction.
> 
>      If, at the end of the auction, there is a single highest bid,
>      then the player or contract who placed that bid wins the auction.
>      The winner CAN cause Agora to transfer the auctioned Estate to emself
>      by announcement, if e pays Agora the amount of the bid. The person who
>      placed the bid SHALL see to it that this is done in a timely fashion.
>  }}}
> 
> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
> 
>  {{{
>      Shinies (singular "shiny", abbreviated "sh.") are an
>      indestructible liquid currency, and the official currency
>      of Agora. The Treasuror is the recordkeepor for shinies.
> 
>      The Treasuror CAN cause Agora to pay any player or
>      contract by announcement if doing so is specified by a
>      rule.
>  }}}
> 
> Repeal Rule 2485 ("You can't take it with you").
> 
> 
> # 1.3 Agency Cleanup
> 
> Repeal Rule 2467 ("Agencies")
> 
> Repeal Rule 2468 ("Superintendent")
> 
> # 1.4 Random Amendments

Somewhere in this section, fixing stamps would be nice.

> 
> Amend Rule 869, "How to Join and Leave Agora", by changing its last paragraph 
> to
> read:
> 
>  The Rules CANNOT compel non-players to act without their express or 
> reasonably
>  implied consent. The rules CANNOT compel players to unduly harass 
> non-players.
>  A non-person CANNOT be a player, rules to the contrary notwithstanding.
> 
> 
> Amend Rule 2139, "The Registrar", by changing the sentence "The Registrar is
> also responsible for tracking any switches that would otherwise lack an 
> officer
> to track them, unless the switch is defined as untracked." to read "The
> Registrar is also responsible for tracking any switches, defined in a rule
> or regulation, that would otherwise lack an officer to track them, unless the
> switch is defined as untracked.”

When this came up previously, I observed that no requirement to include it in a 
specific report exists. It would be great if it were either tied to the Weekly 
or Monthly report or both to avoid future confusion.

> 
> Amend Rule 2466, "Acting on Behalf", by adding the sentence "Allowing a
> person to act on behalf of another person is secured at power 2.0." to the
> beginning of the last paragraph.
> 
> Amend Rule
> 
> # 2 Contracts
> # 2.1 Core Contract Features
> 
> Create a new power 2.5 rule, entitled "Contracts", with the following text:
> 
>  A contract is a textual entity, and the ruleset described entity embodied
>  therein. A document can only become a contract through the appropriate 
> ruleset
>  defined procedures. Changes to the contracts text by rule defined mechanisms
>  do not change the identity of the contract.

Is this intentionally stopping game custom-based contracts?

> 
>  The following changes are secured at power 2.1: creating or modifying a
>  contract or causing an entity to become a contract. [Note that,
>  as a precaution, causing an entity to cease being a contract is not secured.]
> 
>  The properties of contracts, as described by other rules, include the
>  following:
> 
>    - Parties, persons who agree to be bound by and assume powers under
>      the contract.
>    - The ability to be amended or destroyed.
>    - The ability to compel actions by their parties.
>    - The ability to allow persons to take actions on the part of their 
> parties.
>    - The ability to define arbitrary classes of asset.
>    - The ability to possess and control assets.
> 
> Create a new power 2.5 rule, entitled "Parties to Contracts", with the 
> following
> text:
> 
>  Contracts have parties, who are persons. The person(s) who create(s) a
>  contract is/are automatically a party/parties. Other persons CAN become
>  parties by announcement if the contract permits them do so. Parties can leave
>  a contract by announcement, ceasing being parties, if the contract permits
>  the to do so. A contract CAN expel a party or group of parties by
>  announcement, causing them to cease being parties.

Quick Typo: "if the contract permits the to do so” should be “if the contract 
permits them to do so"

> 
>  It is IMPOSSIBLE, by any means, for a person to become a party to a contract,
>  for an contract to be created with a person as a party, or for an entity to
>  become a contract with a person as a party, without that person's clear,
>  willful consent. This rule takes precedence over any rule that might make
>  such a change possible.
> 
> Create a power 2.5 rule entitled "Birth and Death of Contracts", with the
> following text:
> 
>  A person CAN create a contract by announcement by spending 1 shiny, 
> specifying
>  the contract's text. A person SHALL NOT create more than 3 contracts per
>  week by this method, and the Notary CAN destroy any excess (i.e. beyond the
>  3 permitted) contracts by announcement within 7 days of the contracts'
>  formation.
> 
>  The person or persons who create a contract CAN and SHOULD also specify a
>  name for the contract; if e/they do/does not do so, the Notary CAN and
>  SHALL assign a name in a timely fashion.
> 
>  A contract CAN amend, destroy, or retitle itself by announcement if its text
>  permits it to do so. A player CAN amend, destroy, or retitle a contract
>  without objection, even if its text denies em the ability to do so. Players
>  SHOULD only use this mechanism to recover from situations where the contract
>  is underspecified or has unintended effects.

Why not change the SHOULD to a SHALL NOT to make sure people don’t scam it.

> 
>  If a contract has fulfilled its purpose, does not specify any gamestate
>  affecting statements, or otherwise seems unlikely to be used, the Notary
>  CAN and SHOULD destroy it Without 2 Objections or with Agoran Consent. Any
>  player may destroy a contract with 2 Agoran Consent.
> 
> 
> # 2.2 Powers of Contracts
> 
> Create a new power 2.4 rule, entitled "Contracts as Agreements", with the
> following text:
> 
>  The text of a contract CAN specify obligations upon its parties. Parties to
>  a contract SHALL abide by its terms and SHALL NOT deliberately or negligently
>  breach them. The fact that the action described by the contract is in
>  violation of the rules is not a defense if the violative nature is
>  reasonably clear from its text.
> 
>  As an exception to the provisions of the previous paragraph and the
>  circumstances in which cards would ordinarily be appropriate, a person
>  awarding a card under this rule MAY consider the equitable interests of
>  justice and interests of the game, including the importance of the 
> observation
>  of contracts, as a mitigating or aggravating circumstances when awarding a
>  card. Such a person MAY and SHOULD also consider the instructions of the
>  contract or contracts in question when issuing a card.
> 
> 
> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", with
> the following text:
> 
>  If a rule says that a contract CAN do something by announcement, it is
>  equivalent to saying that that any person CAN take that action by 
> announcement
>  if the contract permits em to do so. A person SHALL NOT cause a contract
>  to violate a rule using this method.
> 
>  If a rule specifies that a contract SHALL or SHALL NOT do something, each
>  party to the contract SHALL ensure that the contract respectively does
>  or does not do that thing.
> 
>  The text of a contract CAN permit persons to act on behalf of a party or
>  group of parties. It must specify:
> 
>    a. Which of its parties can be acted on behalf of;
>    b. What actions can be taken;
>    c. Who can take the actions; and
>    d. Any conditions or limitations upon the actions. Such limitations
>       and conditions CANNOT be inextricable, and if they are,
>       the actions CANNOT be used.
> 
> # 2.3 Contract Interpretation and Maintenance
> 
> Create a new power 2.6 rule, entitled "Interpreting Contracts",
> with the following text:
> 
>  A contract should generally be interpreted according to its text, including
>  any clauses giving directions for its interpretation or construction. Such
>  clauses are ineffective if they are manifestly unjust or contrary to the
>  best interests of the game.
> 
>  A contract is subservient to the rules. Although a contract may specify
>  obligations or powers beyond those created by the rules, a contract may not
>  override the rules: in particular, any provision of a contract that would
>  unreasonably violate an inalienable right of players and/or persons or
>  cause any rule defined statement about the gamestate or the possibility of
>  an action to become false is void and without effect.
> 
>  The following are protected actions:
> 
>  1. Registering and deregistering;
>  2. Submitting, pending, or voting freely on a proposal, but only if the sole
>     effect the proposal would have if adopted is to create, modify, or destroy
>     a contract or group of contracts, or to cause an entity or group of
>     entities to become or cease to be a contract or group of contracts;
>  3. Intending to destroy a contract, and supporting, objecting to, or 
> resolving
>     such an intent;
>  4. Making true statements about a contract;
>  5. Calling, judging, assigning, or freely discussing a CFJ;
>  6. Lawfully performing an official duty;
>  7. Objecting to or supporting an intent to perform an action while
>     speaker; and
>  8. Using an executive order.
> 
>     [Can anyone think of any additions to this list?]
> 
>  Rules to the contrary notwithstanding, a contract CANNOT compel, forbid,
>  or in any way alter, tamper with, or modify the performance of a protected
>  action. A contract CANNOT punish a player for performing or failing
>  protected action, or for doing so in a particular manner. A contract
>  also CANNOT enable a person to do any of the things prohibited to the 
> contract
>  by this paragraph. Insofar as a contract or a provision or clause of a
>  contract contravenes the letter or spirit of this paragraph, it is void
>  and without effect.
> 
> Create a new power 2.4 rule, entitled "Sustenance Payments", with following
> text:
> 
>  The Notary CAN, once a month, cause each contract that owns at least
>  one shiny to transfer one shiny to Agora. E SHALL do so in the first week
>  of every month. If a contract does not own at least one shiny, and is
>  thus unable to make said payment, the Notary CAN and SHALL destroy
>  it With Notice. If a contract becomes able to pay before its destruction,
>  the Notary CANNOT destroy it, and SHALL instead collect the shiny.
> 
>  The Notary CAN, by regulation, exempt a contract from the preceding 
> paragraph.
>  E SHALL NOT do so unless the contract seems to be in the public interest of
>  Agora.
> 
> 
> Create a new power 1.0 rule, entitled "The Notary", with the following text:
> 
>  The Notary is an office, and the recordkeepor of contracts. The Notary tracks
>  contracts, including their name, text, and parties. The Notary also tracks
>  the list of private classes of asset.
> 
>  The Notary's monthly report includes all information which e tracks as a part
>  of eir offical duties. The Notary's weekly report includes all changes to 
> this
>  information.
> 
> Make o the Notary.
> 
> # 3.0 Asset Changes
> 
> Amend Rule 2166, "Assets", by changing it to read in full:
> 
>  An asset is an entity defined as such by a rule, authorized regulation,
>  group of rules/regulations, or contract (hereafter its backing
>  document), and existing solely because its backing document defines its
>  existence.
> 
>  Each asset has exactly one owner.  If an asset would otherwise
>  lack an owner, it is owned by Agora.  If an asset's backing document 
> restricts
>  its ownership to a class of entities, then that asset CANNOT be gained by or
>  transferred to an entity outside that class, and is destroyed if it is owned
>  by an entity outside that class (except if it is owned by Agora, in which 
> case
>  any player CAN transfer or destroy it without objection). The restrictions in
>  the previous sentence are subject to modification by its backing document.
> 
>  Unless modified by an asset's backing document, ownership of an asset is
>  restricted to Agora, players, and contracts. As an exception to the last
>  sentence, non-player persons are generally able to own assets defined by
>  a contract they are a party to, subject to modification by the contract in
>  question.
> 
>  A contract's text can specify whether or not that contract is
>  willing receive assets or a class of assets. Generally, a contract CANNOT
>  be given assets it is unwilling to receive. If the contract is silent on the
>  matter the procedure to determine its willingness is as follows:
> 
>    1. If the contract appears to anticipate being given assets (e.g. by
>       authorizing parties to spend the contract's assets), then the contract
>       is willing to receive all assets.
>    2. Otherwise, it is unwilling to receive all assets.
> 
>  The recordkeepor of a class of assets is the entity (if any)
>  defined as such by, and bound by, its backing document.  That
>  entity's report includes a list of all instances of that class
>  and their owners.  This portion of that entity's report is
>  self-ratifying. Rules to the contrary notwithstanding, a contract CANNOT
>  oblige a person who isn't a member to record its internal state.
> 
>  An asset generally CAN be destroyed by its owner by
>  announcement, subject to modification by its backing document. An
>  indestructible asset is one defined as such by it backing document, and 
> CANNOT
>  be destroyed except by a rule, other than this one, specifically addressing
>  the destruction of indestructible assets or that asset in particular; any
>  other asset is destructible. In circumstances where another asset would be
>  destroyed, an indestructible asset is generally transferred to Agora, subject
>  to modification by its backing document and the intervention of other rules.
> 
>  To "lose" an asset is to have it destroyed from one's
>  possession; to "revoke" an asset from an entity is to destroy it
>  from that entity's possession.
> 
>  An asset generally CAN be transferred (syn. payed, given) by announcement by
>  its owner to another entity, subject to modification by its
>  backing document. A fixed asset is one defined as such by its backing
>  document, and CANNOT be transferred; any other asset is liquid.
> 
>  To spend an asset is to pay it for the purpose of doing some other action or
>  fulfilling an obligation; if the action would not be completed, the 
> obligation
>  would not be at least partially fulfilled, or more of the asset would be 
> spent
>  than is needed to perform the action/fulfill the obligation, then the attempt
>  to spend fails. Generally, if a rule specifies that an asset should be spent,
>  but not the entity to which the asset is paid, then the asset is paid to
>  Agora.
> 
>  When a rule indicates transferring an amount that is not a natural number,
>  the specified amount is rounded up to the nearest natural number.
> 
>  A currency is a class of asset defined as such by its backing document.
>  Instances of a currency with the same owner are fungible.
> 
>  The "x balance of an entity", where x is a currency, is the number of x that
>  entity possesses. If a rule, proposal, or other competent authority attempts
>  to increase or decrease the balance of an entity without specifying a source
>  or destination, then the currency is created or destroyed.
> 
>  When a player causes one or more balances to change, e is ENCOURAGED
>  to specify the resulting balance(s). Players SHOULD NOT specify
>  inaccurate balances.
> 
>  Where it resolves ambiguity, the asset or currency being referred to is the
>  currency designated as "Agora's official currency", if there is one.
> 
>  Amendments to a backing document shall not be construed to alter, transfer,
>  destroy, or otherwise effect any assets defined by that document, unless
>  that is their clear intent.
> 
>  An asset or class of assets is public, rather than private, if its backing
>  document is a rule, group of rules, or a regulation or group of regulations.

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