On Tue, Sep 5, 2017 at 6:09 AM, Gaelan Steele <g...@canishe.com> wrote: > Lines beginning with hashmarks ("#") and comments in square brackets ("[]") > have no effect on the behavior of this proposal. They are not part of any > rules > created or amended herein, and may be considered for all game purposes to > have been removed before its resolution. > > > <3 > > [Note that, as a precaution, causing an entity to cease being a contract is > not secured.] > > > What are the implications of this?
A proposal at any AI or a rule at any power can destroy a contract. > Notary CAN destroy any excess (i.e. beyond the 3 permitted) contracts by > announcement in a timely fashion. > > > CAN in a timely fashion is a bit of a weird combination. I guess it works, > but I’d replace it with “CAN and SHALL in a timely fashion” or “CAN up to 7 > days after their creation.” Done. > Any public textual agreement or set of inseparably linked public textual > agreements between a group of two or persons, made with the intention that > the agreement(s) be binding and governed by the rules, is a contract. > > > This may make pledges contracts, which could create double obligations. > if e/they do/does not do so It's either singular or plural. I think it has the intended effect, though I admit it sounds a bit weird. :) > > A contract CAN amend, destroy, or retitle itself if its text permits it to > do > so. > > > This seems to make it possible for contracts to make gamestate changes that > are not directly linked to the sending of a message, which is bad for > recordkeeping. I added a "by announcement" which forces a player to actually send a message. More details are in my reply to ais523's response. > A player CAN amend, destroy, or retitle a contract without objection, even > if the text denies em the ability to do so. Players SHOULD only use this > mechanism to recover from situations where the Charter is underspecified or > has unintended effects > > > What Charter? Fixed. > If a rule specifies that contract SHALL or SHALL NOT do something > > > Typo Fixed. > More general comments: > > I feel like the most likely scam here is one where the scammer creates a > contract such as {{{ Any party may cause [scammer] to give them a trust > token. Any player may become a party to this contract. }}}, then somehow > amend the contract to give the scammer power to act on behalf of all other > parties. I think it would be worthwhile to have multiple tiers of > “partyship,” each including the last, and requiring explicit consent of both > the player and the contract to switch tiers: > > 1) Allowed to use CANs in the contract, but not subject to any obligations > therein. This may not even require explicitly being a party. > 2) Being subject to SHALLs in the contract. > 3) Allowing the contract to act on your behalf. > > This means that a contract requiring Tier 3 for “current agency stuff” would > be instantly suspect. I see your point, but your proposed solution violates the first design principle. You don't have to be a party to use the CAN anyway, at least unless the contract says you do. This is also why there are so many ways to destroy a contract which the contract isn't allowed to stop you from of punish you for leaving. Finally, I hope no player would ever join a contract another player could arbitrary amend and that e couldn't leave at will. The one thing that might be helpful is some minimum time delay before a contract can be amended, like for agencies, but I feel like that could violate principle two. Thoughts? -Aris