I'm trying not to do the 7 versions thing this time. I haven't added ais523's upkeep fee thing yet, as it's more complicated than most of these corrections, and I don't want to publish a new draft until I do.
-Aris On Wed, Sep 6, 2017 at 5:14 PM, Cuddle Beam <cuddleb...@gmail.com> wrote: > I see a lot of "done's" and "fixed" but I don't see a "latest version" part. > Please post it to check it out. (I do a lot/want to do a lot of Agency stuff > lol. It's my favorite mechanic, and if you make it even better, then, I'd be > super grateful) > > On Thu, Sep 7, 2017 at 2:08 AM, Aris Merchant > <thoughtsoflifeandligh...@gmail.com> wrote: >> >> On Tue, Sep 5, 2017 at 6:09 AM, Gaelan Steele <g...@canishe.com> wrote: >> > Lines beginning with hashmarks ("#") and comments in square brackets >> > ("[]") >> > have no effect on the behavior of this proposal. They are not part of >> > any >> > rules >> > created or amended herein, and may be considered for all game purposes >> > to >> > have been removed before its resolution. >> > >> > >> > <3 >> > >> > [Note that, as a precaution, causing an entity to cease being a contract >> > is >> > not secured.] >> > >> > >> > What are the implications of this? >> >> A proposal at any AI or a rule at any power can destroy a contract. >> >> > Notary CAN destroy any excess (i.e. beyond the 3 permitted) contracts by >> > announcement in a timely fashion. >> > >> > >> > CAN in a timely fashion is a bit of a weird combination. I guess it >> > works, >> > but I’d replace it with “CAN and SHALL in a timely fashion” or “CAN up >> > to 7 >> > days after their creation.” >> >> Done. >> >> > Any public textual agreement or set of inseparably linked public textual >> > agreements between a group of two or persons, made with the intention >> > that >> > the agreement(s) be binding and governed by the rules, is a contract. >> > >> > >> > This may make pledges contracts, which could create double obligations. >> >> >> > if e/they do/does not do so >> >> It's either singular or plural. I think it has the intended effect, >> though I admit it sounds a bit weird. :) >> >> > >> > A contract CAN amend, destroy, or retitle itself if its text permits it >> > to >> > do >> > so. >> > >> > >> > This seems to make it possible for contracts to make gamestate changes >> > that >> > are not directly linked to the sending of a message, which is bad for >> > recordkeeping. >> >> I added a "by announcement" which forces a player to actually send a >> message. More details are in my reply to ais523's response. >> >> > A player CAN amend, destroy, or retitle a contract without objection, >> > even >> > if the text denies em the ability to do so. Players SHOULD only use this >> > mechanism to recover from situations where the Charter is underspecified >> > or >> > has unintended effects >> > >> > >> > What Charter? >> >> Fixed. >> >> > If a rule specifies that contract SHALL or SHALL NOT do something >> > >> > >> > Typo >> >> Fixed. >> >> > More general comments: >> > >> > I feel like the most likely scam here is one where the scammer creates a >> > contract such as {{{ Any party may cause [scammer] to give them a trust >> > token. Any player may become a party to this contract. }}}, then somehow >> > amend the contract to give the scammer power to act on behalf of all >> > other >> > parties. I think it would be worthwhile to have multiple tiers of >> > “partyship,” each including the last, and requiring explicit consent of >> > both >> > the player and the contract to switch tiers: >> > >> > 1) Allowed to use CANs in the contract, but not subject to any >> > obligations >> > therein. This may not even require explicitly being a party. >> > 2) Being subject to SHALLs in the contract. >> > 3) Allowing the contract to act on your behalf. >> > >> > This means that a contract requiring Tier 3 for “current agency stuff” >> > would >> > be instantly suspect. >> >> I see your point, but your proposed solution violates the first design >> principle. You don't have to be a party to use the CAN anyway, at >> least unless the contract says you do. This is also why there are so >> many ways to destroy a contract which the contract isn't allowed to >> stop you from of punish you for leaving. Finally, I hope no player >> would ever join a contract another player could arbitrary amend and >> that e couldn't leave at will. The one thing that might be helpful is >> some minimum time delay before a contract can be amended, like for >> agencies, but I feel like that could violate principle two. Thoughts? >> >> -Aris > >