I agree with all of o’s opinions. I would also like to add that it could be a good idea to add some form of Summary Judgement to save time for clear-cut things. Also, I don’t like requiring Agoran Consent for the punishment to occur. What about implement punishment and require Agoran Consent to overturn punishment? ---- Publius Scribonius Scholasticus p.scribonius.scholasti...@gmail.com
> On Jul 14, 2017, at 4:24 AM, Owen Jacobson <o...@grimoire.ca> wrote: > > > On Jul 13, 2017, at 4:23 PM, Nic Evans <nich...@gmail.com> wrote: > >> As for crimes themselves, what follows is the proto text: >> >> { >> >> Crimes are divided into Classes, and Levels. Each Class specifies >> general qualifications and appropriate punishments. Low Level >> crimes are variants that occur through negligence and/or have minimal >> impact on game flow. High Level crimes are variants that occur >> intentionally and/or have significant impact on game flow. Punishments >> appropriate to Low variants of a crime class are also appropriate to >> High variants of the same class. > > If we move away from treating individual rule violations (SHALL/SHALL NOTs > and otherwise) as crimes to a more general system, I would want to see a very > clear philosophical basis for the goals of this system. I don’t have to agree > with it to vote for it, but I would need to understand what it is. > > I did see that you categorized existing infractions, broadly; would it be > worth codifying that somewhere, or is this to be left up to the discretion of > the officer assigning the case? > >> Faux Pas is a class of crime that represents poor form and violations of >> procedure that do not involve abusing agreements or specially granted >> powers. >> >> Appropriate Low Punishments: >> >> -Cause the perp to transfer 1-5 shinies to Agora. >> -The perp SHALL write an apology, including up to 10 required words >> chosen at the Punisseor's discretion. > > Does this recur? That is, is it a Faux Pas to fail to write such an apology? > > I would generally like to see the optional nature of apologies preserved. A > Yellow Card recipient may opt not to apologize, without incurring any further > punishment - but if e does, eir voting strength remains at zero for the > duration. That kind of alternative community service is important: not every > player is apt to write to demand, and in any case compulsory speech is > morally suspect. > >> Vow Breaking is a class of crime that represents breakages of >> agreements. >> >> Appropriate Low Punishments: >> >> -If the crime involved not giving or receiving promised assets, cause >> the perp to transfer the amount (of the same type(s)) of assets >> promised, to the entity they were promised to. > > This is startlingly close to the notion of an equitable remedy, in the > judicial sense. You may well be reconstructing contract law, but from the > courts backwards rather than from the obligations forwards. > >> Appropriate High Punishments: >> >> -If the breakage involved not giving or receiving assets, cause the perp >> to transfer up to twice the amount (of the same type(s)) of assets >> promised, to the entity they were promised to. > > This breaks down in the face of non-fungible assets, but I like the bones of > it. Maybe the owed asset, and one or more assets that are, collectively, of > approximately equal worth in the eyes of the officer? > >> -If the breakage involved a Promise, the perp SHALL NOT make promises >> for up to 4 weeks. > > I’m on the fence on this. Pledges and promises are mechanically interesting > and a subtle part of Agora’s texture. Quashing someone’s promises for a full > month seems extreme. > >> -If the crime involved an office, cause the perp to resign from >> that office. > > I’d be sad to lose the separation between the formal judgement that someone > is unworthy of their office and the practical punishment of being removed > from it. It gives officers who make serious errors of judgement or character > some opportunity to make amends, if the players as a whole are willing to > grant some clemency. > > Overall, I like the idea. > > -o >
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