I agree with all of o’s opinions. I would also like to add that it could be a 
good idea to add some form of Summary Judgement to save time for clear-cut 
things. Also, I don’t like requiring Agoran Consent for the punishment to 
occur. What about implement punishment and require Agoran Consent to overturn 
punishment?
----
Publius Scribonius Scholasticus
p.scribonius.scholasti...@gmail.com



> On Jul 14, 2017, at 4:24 AM, Owen Jacobson <o...@grimoire.ca> wrote:
> 
> 
> On Jul 13, 2017, at 4:23 PM, Nic Evans <nich...@gmail.com> wrote:
> 
>> As for crimes themselves, what follows is the proto text:
>> 
>> {
>> 
>> Crimes are divided into Classes, and Levels. Each Class specifies
>> general qualifications and appropriate punishments. Low Level
>> crimes are variants that occur through negligence and/or have minimal
>> impact on game flow. High Level crimes are variants that occur
>> intentionally and/or have significant impact on game flow. Punishments
>> appropriate to Low variants of a crime class are also appropriate to
>> High variants of the same class.
> 
> If we move away from treating individual rule violations (SHALL/SHALL NOTs 
> and otherwise) as crimes to a more general system, I would want to see a very 
> clear philosophical basis for the goals of this system. I don’t have to agree 
> with it to vote for it, but I would need to understand what it is.
> 
> I did see that you categorized existing infractions, broadly; would it be 
> worth codifying that somewhere, or is this to be left up to the discretion of 
> the officer assigning the case?
> 
>> Faux Pas is a class of crime that represents poor form and violations of
>> procedure that do not involve abusing agreements or specially granted
>> powers.
>> 
>> Appropriate Low Punishments:
>> 
>> -Cause the perp to transfer 1-5 shinies to Agora.
>> -The perp SHALL write an apology, including up to 10 required words
>> chosen at the Punisseor's discretion.
> 
> Does this recur? That is, is it a Faux Pas to fail to write such an apology?
> 
> I would generally like to see the optional nature of apologies preserved. A 
> Yellow Card recipient may opt not to apologize, without incurring any further 
> punishment - but if e does, eir voting strength remains at zero for the 
> duration. That kind of alternative community service is important: not every 
> player is apt to write to demand, and in any case compulsory speech is 
> morally suspect.
> 
>> Vow Breaking is a class of crime that represents breakages of
>> agreements.
>> 
>> Appropriate Low Punishments:
>> 
>> -If the crime involved not giving or receiving promised assets, cause
>> the perp to transfer the amount (of the same type(s)) of assets
>> promised, to the entity they were promised to.
> 
> This is startlingly close to the notion of an equitable remedy, in the 
> judicial sense. You may well be reconstructing contract law, but from the 
> courts backwards rather than from the obligations forwards.
> 
>> Appropriate High Punishments:
>> 
>> -If the breakage involved not giving or receiving assets, cause the perp
>> to transfer up to twice the amount (of the same type(s)) of assets
>> promised, to the entity they were promised to.
> 
> This breaks down in the face of non-fungible assets, but I like the bones of 
> it. Maybe the owed asset, and one or more assets that are, collectively, of 
> approximately equal worth in the eyes of the officer?
> 
>> -If the breakage involved a Promise, the perp SHALL NOT make promises
>> for up to 4 weeks.
> 
> I’m on the fence on this. Pledges and promises are mechanically interesting 
> and a subtle part of Agora’s texture. Quashing someone’s promises for a full 
> month seems extreme.
> 
>> -If the crime involved an office, cause the perp to resign from
>> that office.
> 
> I’d be sad to lose the separation between the formal judgement that someone 
> is unworthy of their office and the practical punishment of being removed 
> from it. It gives officers who make serious errors of judgement or character 
> some opportunity to make amends, if the players as a whole are willing to 
> grant some clemency.
> 
> Overall, I like the idea.
> 
> -o
> 

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