On Thu, May 25, 2017 at 10:38 AM, Quazie <quazieno...@gmail.com> wrote:
> Proposal: "Trivia(l)" AI = 1.1
> {{{
>   Create a new rule entitled `Trivial Proposals` Power=1.1 with the
> following text
>   {{{
>       Complexity is a switch, tracked by the Promotor, possessed by
> proposals in the Proposal Pool, whose value is either "trivial" or
> "standard" (default).
>
>       When a player creates a proposal, they may flip its Complexity to
> "trivial" without objection.
>
>       If a player submits a "Trivial Proposal" that is synonymous with
> submitting a proposal, and attempting to flip it's complexity to "trivial"
>
>       A proposal with a Complexity of "trivial" may have its Imminence
> flipped to "pending" by paying agora 1 Shiny.
>   }}}
> }}}
>
> Is the 'Trivial Proposal' concept what you're talking about?

I'm suggesting that you should make it something like "a player may
pend a proposal as trivial without objection, by paying 1 Shiny to
Agora". I don't like having an extra switch sitting around that I have
to keep track of, especially if it was required to be on my report.
Doing it without a switch really simplifies the record keeping.

-Aris

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