On 01/16/2017 09:17 PM, Aris Merchant wrote:
> On Mon, Jan 16, 2017 at 5:19 PM, nichdel <nich...@gmail.com> wrote:
>> I like the idea of re-introducing Assets. I would like to see Ribbons
>> and Trust Tokens properly defined as transferable assets, and ensure
>> that Organizations can hold them as well. The question there: who tracks
>> that activity? We either keep the current tracker for Ribbons and
>> introduce one for Tokens, and thereby have three different entities
>> tracking economic movement. Or we lump it all on the Secretary, making
>> it officially the most taxing (week to week) office.
>
> I'm going to have an Assets proposal by the end of the day. Probably
> just the one from 2010, maybe with a few tweaks. I'm planning to
> change Shinies to be an Asset, and leave the others for latter. I'm a
> bit wary to have Ribbons be Assets (though I believe they were in the
> past), as they are indented to reward achievements (not wary enough to
> try and stop someone else from doing it though).

It may be worth restricting trading of certain Ribbons, but I think
largely their price will be high enough that you won't see too much
trade of the more difficult ones.

> The problem with this is that it's too simple. I complexity as
> fundamentally interesting.

&

> The advantage of Criminal and Equity cases is that they are also more
> versatile. Criminal cases had 8 judgments (allowing you to see the
> resolution of a case solely by its sentence) and 6 penalties (allowing
> for the sentence to always fit the crime). Equity could force players
> to do the things they'd agreed to do, rather than just punishing them
> for not doing in it.

I think you mistake rule complexity for gameplay complexity. Giving the
Secretary power to discretionally punish and forgive means that
breakages and proper repayment are negotiable case-by-case. A CFJ can
establish a breakage did or did not happen, and Red and Black cards can
be used to punish the Secretary if they break with CFJ findings or are
otherwise being unfair. Giving the aggrieved the ability to forgive at
any time also allows negotiating fair repayment. The systems you want
would exist emergently rather than explicitly.


> The compromise I'd like, if you (and everyone else) are agreeable, is to:
>
> *Bring back Assets. Make Shinies Assets. Let Orgs possess Assets.
> *Bring back Criminal Trials. Merge cards into NoVs. Replace Rests from
> the old system with your Blotches.
> *Bring back Contracts. Bring back Equity trials.
> *Merge Contracts and Orgs. Allow Contracts to do things like
> possession of Assets. Also merge Agencies, by allowing contracts to
> act on behalf of their parties, and then allow Parties to act on
> behalf of Contracts.
> *Bring back Second-Class Persons, and Partnerships.
>

Besides my concern with trials being unnecessary, I largely approve of
these plans. Likely to have more to say about more concrete proposals.

>> Either way, I'm calling dibs on an Organization and Lockout rewrite
>> because I've already started it. I'd be happy to co-ordinate with you
>> if you pick up any other parts of this.
>
> Okay. As I said, I'm aiming to merge them with contracts in the long
> run, but that's step 4 on my list... I'm a bit unclear about exactly
> what you want to do? Hopefully not make them work as contracts,
> because I'd really like to implement the 2010 system. I was trying to
> do research for my own proposal, and eventually decided that the old
> one was pretty close to perfect.

My current proposal revolves around making Lockouts pertain to current
economics. Allowing the Sec to put someone on Lockout if they fail to
make a payment, allowing the Sec or the Aggrieved to end the Lockout
when they feel that reparation has been made. Putting orgs on Lockout
if they fail to pay a member. Putting Agora on Lockout if too many
Lockouts happen.

I don't intend to touch the internals of Orgs much, and I imagine your
charters could drop-in replace Orgs and still work with my Lockout
adjustments.

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