On 16/12/13 10:28, Tanner Swett wrote:
> On Dec 15, 2013, at 5:21 PM, Aaron Goldfein wrote:
>> Why? Maybe the fact people have lost interest in Agora is because the core
>> of the game has hardly changed in years. It seems like we found
>> judicial/proposal/etc. systems that work, and so we don't want to change
>> them. But a working Nomic is a boring Nomic. We may need to consider
>> fundamentally changing the way we handle these issues so we can have
>> something that doesn't work again. That way, we'll get to have fun
>> fixing/scamming it.
> 
> What I'd really like (at least, what I think I'd really like) is a "subgame"
> that's fun and interesting, has an obvious goal to strive for, has clear ways
> to go about trying to achieve that goal, requires a bunch of Nomicky thought
> in order to do well in (by which I mean the sort of legal and philosophical
> thought that goes into writing proposals and judgements), has strong effects
> on every aspect of the nomic, and works well over a mailing list. The game
> ought to become one of Agora's institutions, like the judicial system, rather
> than coming and going, like the economic systems.

Absolutely.  See 
http://users.cecs.anu.edu.au/~michaeln/agora/subgame-manifesto.html

Michael

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