G. wrote: > On Mon, 11 Jan 2010, ais523 wrote: >> Wasn't there a proto a while back to call them persimmons? It was meant >> as an anti-scam feature, but it might be more interesting as a basis for >> an economy. Probably we should start off with just one type of them, but >> if it's a success probably we'll end up branching out into multiple >> types eventually. > > In the "turnabout is fair play" category we should call them Gnomes.
I was /just/ about to reply "this reminds me of Garden Nomic". We've already used a plant metaphor before, though, see e.g. http://agora.qoid.us/rule/2050 ... question is, does the metaphor naturally suggest a game mechanic that hasn't already been explored in recent memory? * one dimension * two dimensions + geometry (x- and y-points) * several dimensions + arithmetic (crops) - possibly inspired by Pumpkin Patch Nomic's letter farms * several dimensions + musical patterns (notes) - inspired by Blognomic's runes * several dimensions + fuzzy subject grouping (colors) - n-for-1 trading inspired by Settlers of Catan * dozens of single-use items (cards, scrolls) * grid of locations * arbitrary graph of locations * periodic loss of some/all unspent resources to discourage hoarding - partial loss inspired by M.U.L.E.