On Sat, Sep 20, 2008 at 6:04 PM, ais523 <[EMAIL PROTECTED]> wrote:
> Any player can make arbitrary changes to the rules with 12 Support.

Not much of an escape clause when it depends on a Power=1 rule to
define "player".  Swap "player" for "person" and you're still
depending on multiple Power=2 rules (defining "person", dependent
actions, etc.) which have been substantially amended by recent
proposals.  So I'd say this doesn't do much to stop either an Annabel
crisis or a scam proper.

Really, the Agoran power system is completely broken.  Any high-power
Rule that uses a term defined in a low-power Rule is potentially a
conduit for a "power escalation" by a scamster, and often is.  Not
only do high-power Rules do often use such definitions without regard,
but we have substantial precedent for previously ordinary-language
terms defined in a lower-Power rule to affect a higher-Power one--
such as the enactment of R2150 (Personhood), or MMI, which was
originally Power=1!  It can be argued quite reasonably from precedent
that a Power=1 rule could define "Look on our works, ye Marvy" as
"comex CAN modify the gamestate by announcement".

May I dare to say that this is a fundamental problem of Agora?  We do
have Rules that we consider important enough to give Power=3, such a
high Power that it requires a practical unanimity to reach without a
scam, but those Rules necessarily depend on such things as dependent
actions, which we consider interesting enough to want to play with and
modify.  We don't consider it deadly for a Rule to give it Power=2, as
it is to give it Power=3, so we can make Power>=2 self-sufficient (and
probably should, it wouldn't require much).  But not Power=3, unless
we want a lot more "immutable" rules.

As a Scamster (albeit against my will), even securing Power=2 so it's
impossible to reach from Power=1 would be interesting, since it would
create multiple levels of Rules penetration one could achieve.

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