On Mon, 25 Aug 2008, Geoffrey Spear wrote:
> On Mon, Aug 25, 2008 at 3:58 PM, Kerim Aydin <[EMAIL PROTECTED]> wrote:
>> Well we've never really settled that "Rules are an agreement issue" but
>> I have a meta-argument for choosing it... if we accept your argument,
>> it's not possible to play Agora, so we might as well choose the
>> interpretation that lets us play Agora.  Yes, this is a "life exists
>> in a universe with these physical constants because these physical
>> constants are the ones that let us ask if life exists" kind of argument.
>
> I'm not sure I accept that it's not possible to play if CAN implies
> MAY.  Of course, it makes a lot of the stuff that's intentionally "CAN
> but SHALL NOT" for pragmatic purposes break, but it's still possible
> to play.  B Nomic for a long time effectively had rules that made it
> impossible to break the rules since you could only change the platonic
> gamestate in ways that you were explicitly allowed to.  Sure, it's a
> bit ugly to need to recalculate gamestate when someone thought they
> could do something ages ago that they really couldn't, but that's
> nothing that can't be smoothed over with ratification.

Oh I see, you're accepting that CAN works to limit doing things through
mechanism, but not SHALL.  Sorry, I thought you were arguing in the "I'm 
privileged to do anything so I CAN do anything just by saying that I do it" 
camp.  

Ok, yeah, for SHALL, it just depends on whether you think "privilege" 
means "sure you've got the privilege to do X, but we've got the privilege 
to apply punishment Y to you if you do so." (in which case R101(i) doesn't
do anything) or whether you think "privilege" means "you can't punish me
at all if I do X" (in which case privilege means you can't be punished
for anything at all).  Either interpretation is broken I guess, in
different directions.  

-Goethe




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