On 6/20/07, Kerim Aydin <[EMAIL PROTECTED]> wrote:
Overall, nothing's changed here in your above general opinion in
a long time: in 2001 we were trying to implement teams/partnerships
in a meaningful way (that was my first scam, CFJoops the CotC web
is offline this moment).

Groups weren't considered players, so their rights and abilities were
defined explicitly rather than just being everything natural players
can do with a couple of exceptions.

I'd do away with individual voting altogether,
but there's resistance to hierarchical structure here.

Part of the problem I think is that we've never been large enough for
hierarchy to be useful.

Just because
"we've always done it that way, lad" doesn't mean it's for the good
of the game.  For example, for the officers, what's better for "the good
of the game", folks who leave for vacation, etc. or a partnership
that can trade off responsibilities seamlessly.

You don't need a partnership to do that.  This is why we used to have
delegation of offices.

-root

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