On Mon, Dec 16, 2024 at 12:15 PM <[email protected]> wrote:

> It can play TicTacToe? Could it play Pick the Bit on commodity hardware in
> a sandboxed environment?
> https://agi.topicbox.com/groups/agi/T705ed500a1a7e589/pick-the-bit-and-competitive-computing-platform-towards-a-new-benchma
> ndngrk-for-agi-system-performance
> <https://agi.topicbox.com/groups/agi/T705ed500a1a7e589/pick-the-bit-and-competitive-computing-platform-towards-a-new-benchmark-for-agi-system-performance>
>  Or
> equivalently, could it generate an agent in an assembly language (
> https://webassembly.org/) that runs on commodity hardware that can play
> Pick the Bit?
>

Hello, long time no see 😁

There are 2 levels:  we humans understand the objective of the game right
from the start.  A simple reinforcement-learning (RL) agent does not "know"
what's going on, it just learns from rewards.  I guess RL can learn
multi-agent, cooperative games.  By observing play moves and outcomes, the
RL agent could build a "model" of the game, which is equivalent to
understanding the game.

On another level, an AGI with human-like understanding can read the game
description and start playing with meaningful moves right away.

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Artificial General Intelligence List: AGI
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