> Arguing about mouse vs keyboard misses the point.
> I'm very happy with acme's use of the mouse, but
> acme's power comes from the rest of its design.

I think that's why I find acme's use of the pointer to
be more paletable than other apps.  The one thing
that no UI study ever measures is how much using
an app gives one a feeling of connection to the intelligence
behind it.  And a good design helps build that connection.
I've never really felt that with any commercial software
that I can recall.  But I do feel it with most parts of Plan 9.
For me, that's the single most important factor in how
plesant a piece of software is to use.

BLS


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