> Arguing about mouse vs keyboard misses the point. > I'm very happy with acme's use of the mouse, but > acme's power comes from the rest of its design.
I think that's why I find acme's use of the pointer to be more paletable than other apps. The one thing that no UI study ever measures is how much using an app gives one a feeling of connection to the intelligence behind it. And a good design helps build that connection. I've never really felt that with any commercial software that I can recall. But I do feel it with most parts of Plan 9. For me, that's the single most important factor in how plesant a piece of software is to use. BLS