On 01/26/2012 05:11 PM, Scott Garman wrote:
On 01/26/2012 02:04 PM, jfabernathy wrote:
On 01/26/2012 04:38 PM, Scott Garman wrote:
On 01/26/2012 01:32 PM, jfabernathy wrote:
On 01/26/2012 01:55 PM, Scott Garman wrote:
On 01/26/2012 08:44 AM, jfabernathy wrote:
I'm trying to understand the concept of creating a recipe and
having it
included in the build I do.
For example, suppose I want to create the
meta-intel/meta-cedartrail BSP
with the core-image-minimal image, but I wanted to include hello
world
as shown in 3.1.2 Autotooled Package section of the Poky reference
Manual.
Where do I put the recipe file? I'm guessing a recipe-jfa
directory at
the same level as the meta-cedartrail recipe-core, recipe-kernel,
recipe-graphic, recipe-bsp?
Hi Jim,
The best way to do this is to create your own layer, and keep all of
your customizations there.
You'd put this in a directory, say meta-jfa with something like the
following:
meta-jfa/
meta-jfa/conf/layer.conf
meta-jfa/recipes-jfa/helloworld/helloworld.bb
where your layer.conf file would look like:
# We have a conf and classes directory, add to BBPATH
BBPATH := "${BBPATH}:${LAYERDIR}"
# We have a packages directory, add to BBFILES
BBFILES := "${BBFILES} ${LAYERDIR}/recipes-*/*/*.bb \
${LAYERDIR}/recipes-*/*/*.bbappend"
BBFILE_COLLECTIONS += "jfa"
BBFILE_PATTERN_jfa := "^${LAYERDIR}/"
BBFILE_PRIORITY_jfa = "5"
Then point your build's bblayers.conf file to include the path to
your
meta-jfa/ directory.
I'm also assuming that helloworld.bb file would contain:
DESCRIPTION = "GNU Helloworld application"
SECTION = "examples"
LICENSE = "GPLv2+"
LIC_FILES_CHKSUM =
"file://COPYING;md5=751419260aa954499f7abaabaa882bbe"
PR = "r0"
SRC_URI = "${GNU_MIRROR}/hello/hello-${PV}.tar.gz"
inherit autotools gettext
So where do the values of ${GNU_MIRROR|, and ${PV} get set
correctly?
Those examples are defined in the bitbake classes you have in your
base layers.
And what does the following line do or require me to do:
LIC_FILES_CHKSUM =
"file://COPYING;md5=751419260aa954499f7abaabaa882bbe"
This was answered in another post.
Is this all that is needed to get helloworld put into /usr/bin so
it can
be executed at the command line when the image is booted?
You'd also need to add the helloworld package to your image file. The
simplest way to do this is to add EXTRA_IMAGE_FEATURES +=
"helloworld"
in your build's local.conf file.
I think the above should be accurate enough w/o testing it myself.
I got the layer created like you said, but the test had a fetch
problem
and it just locked up there. Had to control-C out of it. Console
below:
jim@ubuntu-x64:/build/mycdv-minimal$ bitbake helloworld
Loading cache: 100%
|###########################################################| ETA:
00:00:00
Loaded 1037 entries from dependency cache.
OE Build Configuration:
BB_VERSION = "1.13.3"
TARGET_ARCH = "i586"
TARGET_OS = "linux"
MACHINE = "mycdv"
DISTRO = "poky"
DISTRO_VERSION = "1.1"
TUNE_FEATURES = "m32 core2"
TARGET_FPU = ""
meta
meta-yocto = "edison:adcf8bf7b52460b94998438e8c2bf854cdec0a80"
meta-mycdv = "edison:34478f24de65dd8de8a4c8b913a1458d82dac1fa"
meta-jfa = "edison:adcf8bf7b52460b94998438e8c2bf854cdec0a80"
NOTE: Resolving any missing task queue dependencies
NOTE: Preparing runqueue
NOTE: Executing SetScene Tasks
NOTE: Executing RunQueue Tasks
NOTE: Running task 514 of 693 (ID: 4,
/home/jim/poky/meta-jfa/recipes-jfa/helloworld/helloworld.bb,
do_fetch)
NOTE: package helloworld-1.0-r0: task do_fetch: Started
WARNING: Fetcher failure for URL: 'None'. Fetch command export
HOME="/home/jim"; export SSH_AGENT_PID="1413"; export
SSH_AUTH_SOCK="/tmp/keyring-2QW6yC/ssh"; export
GIT_CONFIG="/build/mycdv-minimal/tmp/sysroots/x86_64-linux/usr/etc/gitconfig";
export
PATH="/build/mycdv-minimal/tmp/sysroots/x86_64-linux/usr/bin/core2-poky-linux:/build/mycdv-minimal/tmp/sysroots/mycdv/usr/bin/crossscripts:/build/mycdv-minimal/tmp/sysroots/x86_64-linux/usr/sbin:/build/mycdv-minimal/tmp/sysroots/x86_64-linux/usr/bin:/build/mycdv-minimal/tmp/sysroots/x86_64-linux/sbin:/build/mycdv-minimal/tmp/sysroots/x86_64-linux//bin:/home/jim/poky/scripts:/home/jim/poky/bitbake/bin/:/home/jim/poky/scripts:/home/jim/poky/bitbake/bin/:/home/jim/poky/scripts:/home/jim/poky/bitbake/bin/:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/home/jim/poky/scripts";
/usr/bin/env wget -t 5 -q --passive-ftp --no-check-certificate -P
/home/jim/yocto-downloads
'ftp://ftp.gnu.org/gnu/hello/hello-1.0.tar.gz'
failed with signal 8, output:
I don't see 1.0.tar on the ftp site. How do I control this?
If you look in:
ftp://ftp.gnu.org/gnu/hello/
you'll see which versions are available. Rename your recipe filename
to reflect the version you wish to use, for example helloworld_2.7.bb
The part of the filename after the underscore is what will get
interpolated into ${PV}.
Scott
Now I have gotten by the fetching but the license file information in
the .bb file from the example is incorrect. I can't see from the
Reference manual License section enough information for me to create
that line in the .bb file. What is the process to figure this out?
In this case, the LIC_FILES_CHKSUM is storing the md5sum of the
COPYING file, which is stored in the top-level directory of the
extracted sources.
So manually download the hello version you are trying to use, extract
the tarball locally, and run md5sum against the COPYING file. Then
update the LIC_FILES_CHKSUM field with that new md5 checksum.
This is a common process we have to go through when upgrading recipes,
so you're getting a taste of what working with the distro/metadata
team is like. :)
One more thing - when LIC_FILES_CHKSUM changes, you should always
verify that the license for the sources haven't changed (in this case
GPL v2 or later). If it did change, you'd also need to change the
LICENSE field in the recipe to reflect the new license.
LIC_FILES_CHKSUM is a step we added so we don't miss license changes.
Thanks for a clear explanation. This is an area I'm sure my customers
will struggle with. I think another problem I was having was the recipe
was called helloworld, but the application seems to be just "hello". By
making those changes, it helped the License file be found more directly
and it passed.
I'm going to do a complete build now and see what happens.
Thanks again,
Jim A
Scott
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